I'v been trying my hand on some modelling in 3dsmax9.
First I export the Turm7b_1_coning7b_High.obj file from S3D (U-53 Eagle GWX mod) Then I import it into max. Everything looks good. (Export from S3d and import into Max, settings are from Privateer post
here
I dont touch the model in Max, to see if it works, so after I export it from here, I go ahead and import it back to its place inside Turm7b_1_hd.dat. Again no errors in s3d. The texture is messed up in the game: (Emblem and top railing)
Then I learn the mtl and obj file needs to be edited, as privateer
points out, same thread.
But WHEN do we do this editing.
1) After exporting from S3d before we import into MAX?
or
2) After editing in Max, before importing back to S3d?
or
Both?
Exported MTL file from S3d:
Code:
# Obj-exporter - version 1.4.3 - 7/6/2008 - © 2001-2008 skwas
#
newmtl turm 7b_1_95a22071510181e8
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773501992 0.5773501992 0.5773501992
Ks 0.5773501992 0.5773501992 0.5773501992
d 1.0
Ns 0.200000003
illum 2
map_Kd "D:\gamez\sh3.GWX\data\Objects\NSS_Uboat7c_hull.tga"
#
newmtl coning int_95a220745101b4e0
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773501992 0.5773501992 0.5773501992
Ks 0.5773501992 0.5773501992 0.5773501992
d 1.0
Ns 0.200000003
illum 2
map_Kd "D:\gamez\sh3.GWX\data\Objects\NSS_Uboat7c_coning.tga"
#
newmtl cfg#E01_95a2207e5101c5c4
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773502588 0.5773502588 0.5773502588
Ks 0.5773501992 0.5773501992 0.5773501992
d 1.0
Ns 0
illum 2
#
It's got something to do with the cfg#E01 material defined in the mtl file. I know its for the emblem, but an external texture nevertheless. I tried bunch of different combinations, still no go. Found other threads mentioning similar solutions but again confusing. Can somebody please give a small step by step of this cfg#XX editing that needs to be done? Thank you in advance