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Old 12-11-08, 05:08 AM   #14
Fish40
The Old Man
 
Join Date: Aug 2006
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[quote by Vanjast]: The game engine/scope has a non-linear Field-Of-View (FOV). So in the vertical or horizontal, the makings are not right, effecting speed (horizontal) and range (vertical mast height) calculations.



I may have read through your response alittle too quickly I didn't realise that the inaccurate FOV of the scopes would also affect the way a ship's length is represented! Sorry about that. That would certainly explain alot
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