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Old 12-11-08, 02:32 AM   #12
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
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Quote:
Originally Posted by vanjast
The game engine/scope has a non-linear Field-Of-View (FOV). So in the vertical or horizontal, the makings are not right, effecting speed (horizontal) and range (vertical mast height) calculations.
I'll be looking forward to reading what you put. I'm interested in the non=linear part . I can see how the FOV being wrong would affect your telemeter readings for angular length of target, but the time a target takes to cross the wire for rough speed estimates shouldn't be affected by FOV surely?
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