Quote:
Originally Posted by vanjast
The game engine/scope has a non-linear Field-Of-View (FOV). So in the vertical or horizontal, the makings are not right, effecting speed (horizontal) and range (vertical mast height) calculations.
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I'll be looking forward to reading what you put. I'm interested in the non=linear part

. I can see how the FOV being wrong would affect your telemeter readings for angular length of target, but the time a target takes to cross the wire for rough speed estimates shouldn't be affected by FOV surely?