If you put games like Navy Field there, then Arma would easily be on top of that list what comes to dynamic content. One could compare Navy Field to team deathmatch in any game. Then again my experience comes from the multiplayer side since I skipped the sp side almost completely when Arma was released.
IL2 and Silent Hunters the same thing, the war always ends the same way and the campaign files are the same, even though the amount of content makes it look dynamic. The most dynamic campaign I've seen is in Falcon 4, which isn't only dynamic by its content but also the end result. I haven't seen any other game get near that.
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