Hi PT,
I think I'll install the community ships mod over GWX2.1. This will be the basis for the mod V3. I don't have to divide the five categories manually, because my program can analyse the UnitType Value (Destroyer, Battleship, Escort) of the .cfg file and it is easy to add functionality to also analyse the tonnage.
Depending on UnitType and Tonnage, your rules will then be executed to the five groups.
Two questions remain:
1) For Battleships and alikes you said: drag from 0.025 to 0.03. Is it okay to take 0.0275 which is the average value of both?
2) In most of your sim-files, mass was set to zero (or was it the displacement value? I don't remember.....). Is that important? If mass=0, SH3 sets mass=displacement. Shall I set mass to zero again for V3 or shall it remain unchanged?
By the way: The next 2 days I'm busy so that I ask for patience. I'll give you the mod, when I'm ready with it so you can test it and make some manual corrections if necessary.
h.sie
Last edited by h.sie; 12-09-08 at 03:44 AM.
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