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Old 12-08-08, 07:15 PM   #5
Munchausen
Commodore
 
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
There are two ways to activate ship ID (not counting TMO ... it has the option included):
  • via Commands.cfg
  • via OrdersBar.cfg
In the Commands.cfg, command 343 gives you the option to have your weapons officer ID the target. In its default configuration, the command looks like this:

[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073

You'd need to assign an unused keyboard key to Cmd343 to get it to work (see command 311 for an example).

:hmm: Actually, right below that command is another command that might automatically give a firing solution.

I prefer to mod the OrdersBar.cfg ... and made the following change:

Button6Command=WP_Identify_target
Button6CommandToCheckIfIsEnabled=Is_AnyPeriscope_c amera_station_Active
Button6CommandToCheckIfIsEnabled=Is_UZOTBT_camera_ station_Active
Button6IconRowColumn=8,2
Button6Tooltip=ID TARGET

But that's just one of about 23 button changes I made.

If you've previously modified a game file that can be opened and saved with Notepad, then you'll know how to make the necessary changes. Otherwise ... I think there's a tutorial somewhere around here that can explain the process.

But the easiest way to add this and other really good options is to install either TMO or one of the other major mods to SH4. You'd probably be surprised how much they can improve game play.
Munchausen is offline   Reply With Quote