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Old 12-08-08, 02:30 PM   #24
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Molon Labe
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You're talking about emersiveness, not realism.
Emersiveness is as important as realism (now I agree that the kind of emersiveness of a modern subsim is different from that of a WW I or WW II subsim but that doesn't change the issue).
It is for a lot of players, and I'd like to have more of it too. I never said it wasn't important, I just said that it's silly to have people arguing about something they agree on because they're confusing concepts.

Quote:
Look at these images (2d not 3d) and I dare you to tell me how they wouldn't improve the emersiveness of dangerous waters if we actually by miracle had something like this.
I think not having the text on the stations written in English for a US platform pretty much destroys any emmersiveness that was possible. For the most part though, I'd put realistic stations more in the realism column than the emmeriveness column, because the interface determines what information is available, what actions can be performed, and how they can be performed. There are certainly elements of both, though. For emmersion in stations, you'd want to do it 3D, have the ability to move though the ship, have ambient sound, be able to see crew members, see the lights flicker when the ship gets hit, etc.
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