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Old 12-08-08, 02:22 PM   #22
goldorak
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Quote:
Originally Posted by Molon Labe
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You're talking about emersiveness, not realism.
Emersiveness is as important as realism (now I agree that the kind of emersiveness of a modern subsim is different from that of a WW I or WW II subsim but that doesn't change the issue).
Even if we use 2d stations, the amount of detail that goes in representing those stations is as important as the kind of information they convey to the player. 3d also has a role to play, albeit much less prominent than what you would find in a WW I/II subsim.

Look at these images (2d not 3d) and I dare you to tell me how they wouldn't improve the emersiveness of dangerous waters if we actually by miracle had something like this.






Last edited by goldorak; 12-08-08 at 02:23 PM.
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