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Old 12-07-08, 04:21 PM   #7
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Originally Posted by smack
Hello everybody,

I am planning to purchase the game, because I feel it is much better than Sub Command and it has way more realism added to it. I am very excited about it and wanted to ask a few questions:

1. When you stop the Submarine, does the propeller stop or it keeps rotating like in Sub Command? I found that unrealistic and irritating.
Most subs always keep their props turning to keep the shaft seals from breaking, so that's really not a problem. But as has already been said, it's a fixed animation.[/quote]

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2. Do you have any control on the bow/stern planes? Another thing that should have been added earlier.

3. Do you have any control on the ballast tanks? (Ex: Blow all the ballast from the forward tanks) I think should be a great addition if it is not in the game, maybe in the next patch.
Not in DW, but you might want to check out Dr. Sid's community subsim. Development is slow but steady, and it promises to be higher fidelity than DW in these areas--including manual control of the planes and some control over the ballast tanks.

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5. Can you communicate with allied platforms via the antenna or by other means?
There's a datalink and an option for side chat. You can also script messages to be sent to platforms when certain events occur, if you're creative you can use that to send planned messages. There's a "COMSAT" mod out there that has an object specifically intended to be used this way.

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7. Can you emergency dive the ship?
Not really. Shift+3 will send you to 300ft IIRC though, so there is a quick command available to do a quick dive, but nothing resembling the emergency drill (which really is a shame).



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And now a few things I would like added hopefully in the next game:
I'm with you on the flags and casualty drills.
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