Hi, smack. I've played both SC and DW. I think you will pleased with your purchase of DW. It is a great game that I have gotten a lot of fun from over the years.
I'll do my best to answer your questions.
1) I don't know, I haven't looked. There was some discussion about this on the forums once. I think the the conclusion we came to was that it
is realistic for the propeller to continue turning. When you order all stop, what actually happens (in a real sub) is that the angle on the blades is adjusted so that they are not biting into the water to create thrust. The reasoning behind this was that the propeller shaft must remain in motion to prevent too much water from leaking in through the seals.
2) No. It's too bad really. Very few subsims have included this feature.
3) You can blow the tanks for an emergency surface like in SC. You can also open the MBT vents while on the surface to manually dive the ship, but I don't remember if this was already an option in SC or not. Unfortunately, no subsim I have ever played has given the player realistic control of the ballast tanks. Its a shame, because ballast is a very important aspect of submarine control.
4) Again, I am not sure. But according to what I referenced in No. 1, what would really happen is the propeller blades would shift to allow reverse thrust.
5) Kind of... they can communicate with you. If your antenna is raised you can receive information from allied platforms on the location of enemies.
6) I don't know. But, there is a mod available for DW called LWAMI that makes adjustments to various sensors and weapons in the game. With the LWAMI mod the floating wire is the correct (real world) length.
7) No, but I would imagine that this is not that much of a realism issue. Modern nuclear submarines are meant to stay submerged 99% of the time so I would not be surprised if they don't even have an emergency dive procedure. Due to the advancement of detection technologies a modern submarine would be (hopefully) submerged long before there is any visual contact with another vessel. Either way, diving a modern boat is probably a complicated procedure with a lot of room for mistakes if it is rushed.
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And now a few things I would like added hopefully in the next game
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We all have our own lists like that.

There are some independent developers creating subsims that will include a little more user input than in the past, so it will be a reality one day. We just have to be patient. Look around on the forums, there is a section for "Indie SubSims" that has a bunch of info on these games. A few of them look very promising.