Thread: Radio triggers
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Old 12-07-08, 12:55 PM   #3
Sandman_28054
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Join Date: Mar 2008
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Quote:
Originally Posted by Digital_Trucker
The smallest one is a japanese station and it's at http://www.bts-mods.com/forums/index.php?topic=782.0 . I'm having a little trouble getting into the site at the moment, so you may have to keep trying.

Then, get the Radio Station Manager (link is in my signature) and install it. After you extract Fred's radio station and place the folder in your .....Data/Sound/Radio folder and make the necessary changes to the radio.ini file (per instructions with Fred's station) you can open up the radio station manager and see how the events are triggered. Basically there is an events.ini file and sound files in the events folder of the radio station. The events.ini file has entries in it telling the game when to play the sound files. The Radio Station Manager lets you enter the required data without having to manually change the files and it lets you pick the sound file you want to play without having to enter the file name. It will also check to make sure that each line in the events.ini has a matching sound file. This is very important since the game will crash when the date and time for the event arrive (in game) even if you are not listening to that particular station or even listening to the radio if the media file in the events.ini file record doesn't exist. The RSM also has an option that prevents events from being played over when you reload a saved game that you saved in mid-patrol.

Have fun building your radio station (and don't forget to share).

Edit : You might want to check with Fred, too though, since I believe a lot of that material is included in his radio stations.
Like you, I'm having trouble with that forum.

Thanks for the radio station manager file.

I'm going to try and work with this.

If I can get the thing working properly, I'll include the files from the links provided and if I can get ti working, I'll gladly share.

Once again, thanks for your help.
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