Thread: Fuel usage help
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Old 12-07-08, 11:45 AM   #20
SteamWake
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Quote:
Originally Posted by breadcatcher101
It seemed a much more of a fuel loss than would have been the case with charging the batteries. I had got shelled by a tanker's deck gun that came out of the rain, used my last torps to sink him and headed back to Midway. Over a peroid of a few days I noticed a drop in fuel, far more than normal. I was at slowest speed on surface, only taking short dives to evade aircraft.
Slowest speed is not the most fuel effective again around 9-10 knots is best speed / distance. Your range at 3 knots is nearly half that at 10. Again if you are forced down keep it slow while on batteries 2 to 3 knots unless evading or manuvering to attack. When avoiding aircraft staying down about an hour is usually more than enough.... usually.

Quote:
I would have never made Midway with the high rate of fuel loss so I changed course and barely made it to the tender that is SE of the Philippines (can't think of it's location's name). They repaired the damage, whether it was damaged batteries or leaks in the fuel tanks. The panel showed no damage to the batteries unless I overlooked it. I might have.
Thats the catch. The panel will show no damage to the batteries yet they will not take a full charge. Even bigger catch is the 'charge meter' for the batterys will look like 100% charge but its really 99%. The only way to tell is to hover the cursor over the guage.

Quote:
Pretty sure too that once when a Zero bombed me I had a massive fuel loss at once along with other damage. Could have been just battery damage, I suppose.
A flat battery and a heavy sea state will kill your range, espically while slogging along at slow speeds.

Im pretty sure that a fuel leak is not modeled but I will allow the modders who know the inner workings confirm that.

Another thing that is not modeled is that a fuel and or oil leak would leave a slick on the water and make you easier to track. Good news / bad news.

Last edited by SteamWake; 12-07-08 at 11:47 AM.
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