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Found a bug....
When i check my torps in the office, you can see a layout of a boot with ammount of torps, and there type...
before i click on the map, i always select Type I torp instead of Type II... mostly 2(as displayed).. When i am in the game, i see sudden 1 rear type II torp and 2 more type II, that wasn't displayed in the office before... I dont like the slow-poke torps... so what i do next time is. select all Type I torp into Type II torp. when done. select all type II torp into Type I.. Hopefully it works... I didn't have that problem when i have stock SHIII, but after installing GW it happens allot.. pretty annoyed... |
Quote:
Also, I've noticed that if I choice my torpedoes and place them as I wish*, if I exit the update menu and exit the game before clicking the mission map and starting a mission, then whatever torpedo changes I've made disappear and they revert back to the default loadout. *Is it just me, or has anyone else noticed the idiocy of this: Salvo selection permits either tubes I and III, or II and IV as two-tube choices. But the default loadouts in the early years --gas/steam and electric-- stick two steamers in tubes I and II, and two electric in III and IV. Qua? Before the start of every mission I have to rearrange my fish, and at the start I have to toggle off the auto-load choice. Why couldn't autoload be a 'select-and-remember' option? :x |
Yep select all the torps 1 by 1
I mean just click all the type I torps into Type II torps and back from Type II to Type I...
than click on the map(load new mission) and play, check in game if the torps are still the same, if not, then possible bug... |
It works...
All you have to do, is as i told in the early message, just swap any Type I into Type II and than swap back....
It works :P I dont like the Type II, it's slow, and very unreliable in heavy weather, they can explode before they hit the ship... thats why i use the Type I. but later at war, i will take the Type III |
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