Quote:
Originally Posted by Rubini
Thanks Anvart for more this great mod!:up:
But I noticed one problem: my game CTD when I load and exit the game without make anything more (it's not necessary enter in museum, career or SM). Just load and exit. Then CTD.
I tried also with a stock 1.4b game and the same.
And notice that the game works well, no in game CTD.
Can you test it too?:hmm:
Best regards,
Rubini.
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Hi, Rubini.
Yes, I have found a unique situation leading to CTD.
It is an output from game right after its loadings.
After loading mission, company or museum of any failures it has not been noticed.
It occurs that SH3 engine
badly works with references to object (
Type11/1).
I have applied in mine mod the
nonconventional (
adventurous)
decision: has attached Dummy
object (Type 4, child)
to the
reference to other object (Type 11/1, parent), instead
of to most this object (Type 4). The
reason - a
short code and elegance (I think).
Thus at loading game the conflict memory allocation is possible, that is shown
at clearing memory at an output from game (right after loadings of game).
After loading of directly mission or etc. the reference to object is replaced
with object and the conflict disappears. If I am mistaken tell to me.
It is possible to make mod traditional way.
For this purpose it is necessary to copy all used weapons for platforms from a file
guns.dat into platforme.dat file. Thus there will be no conflicts.
But it is not beautiful.
:D
P.S. Sorry, my english is :down: