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-   -   Does the Voice language in german... (https://www.subsim.com/radioroom/showthread.php?t=99298)

Ducimus 10-09-06 10:16 PM

Does the Voice language in german...
 
Does the Voice language in german, seem more complete to you? Its just an observation that ive been unable to confirm. That observation being that the crew speech in german is more complete, meaning more active, then in english. In german the game seems like it will vocalize more. Anyone else notice this?

Theorizing for a minute it would make sense. I think ubisoft did the german voices first, and the english second. Meaning they probably spent more time on the german vocalizations then the english ones later on when maybe they were being rushed?

KeybdFlyer 10-09-06 10:22 PM

I've never even heard the English version, I selected German from the beginning seeing as how they're U-Boats. I must switch to English sometime to see if you're right - your explanation sounds logical though!

Ducimus 10-09-06 10:24 PM

Ive used both modes off and on. Primarly the english one because alot of times ill go away from the keyboard and turn the speakers up so i can hear (and understand) what's being said from the next room :P

Just the same though, i have to wonder. I have this half backed idea to rename the speech directories and "trick" the game into thinking its speaking german. The theory being theres a master sound file that initializes the audio.. one audio language being coded in more then the other... in theory anyway.

Dantenoc 10-09-06 11:37 PM

I don't know german, but I play the game in german because the enlgish version voice-acting irritates me. Maybe the german acting is just as bad, but to me it sounds authentic (because I don't know german) whereas the english version immediatly sounds "fake" to me.

The Munster 10-10-06 02:08 AM

Same here, the English voice sounds too clinical and contrived; it has a better feel to it in German; the only thing is I'd like to hear the expression 'Los' when I fire a fish. Does anybody know if there is a Mod done for this and, if so, what it would be compatible with ? Cheers.

Tuddley3 10-10-06 05:34 AM

Kinda like the "U-571" movie. Why do the American movie makers(not to make it personal, I'm American) not hire good English/German actors. Even some parts of "Hunt For Red October" were bad acting(vocally).

Even so, the cheers sound effect is absolutely horrible. Atleast they could have added 4 or 5 more guys to record "Yeah", not one guy. And whats with the GW's voice over, one of the crew members has a head cold(coughs, sniffs, and clears throat every 60 seconds).

mookiemookie 10-10-06 06:43 AM

Quote:

Originally Posted by Kpt. Munson
the only thing is I'd like to hear the expression 'Los' when I fire a fish. Does anybody know if there is a Mod done for this and, if so, what it would be compatible with ? Cheers.

I have an idea. Go into your Ubisoft\SilentHunterIII\data\Sound\Speech (German voice sounds) folder, and find all the "los!" files, copy them over the corresponding files in the Ubisoft\SilentHunterIII\data\Sound\Speech_En (English voice sounds) folder. Just make sure you backup the files in the English folder in case you want to go back. I have no idea if this would work, but it should be worth a try.

Quote:

Originally Posted by Capt USA
And whats with the GW's voice over, one of the crew members has a head cold(coughs, sniffs, and clears throat every 60 seconds).

You have no idea how bats#!t insane that drives me. I'm glad someone else noticed it. If any of the GW team is reading, please take this out in GWX!!!!

The Munster 10-10-06 07:09 AM

Thanks for that mookiemookie, I'll back up then give it a try :up:

Respenus 10-10-06 08:24 AM

ALL GW SOUND EFFECTS ARE GREAT!!!

The torpedo outerdoor opening is great. And everything else brings up the realism and it makes you believe you are really there.

GW uses a lot of "Das Boot" sound to bring the ambient as close as possible to the real thing. Embrace it, not shun it.

OH, and BTW, the German speech sounds are the ONLY way to go!

Tuddley3 10-10-06 08:28 AM

Quote:

Originally Posted by Respenus

OH, and BTW, the German speech sounds are the ONLY way to go!

Especially for us English speaking folks, we can't hear the bad acting

HunterICX 10-10-06 10:09 AM

the English voices pisses me off...it sound to me like a cheap bugget voice recording and the voices are too neutral.

I understand german very well because I,m dutch so.

Also I like the german voices when you're in danger
it really gives you the feeling that you are in danger.

Ducimus 10-10-06 01:44 PM

Quote:

Originally Posted by HunterICX
Also I like the german voices when you're in danger
it really gives you the feeling that you are in danger.

LOL funny i always thoguht the same about English. I could rarely pick out the voice inflection with the german. One thing that irriates the hell out of me on the german voices is it takes them two sentences to say what can be said in english in one sentence.

At anyrate, this was NOT MEANT AS A CRITIQUE of the voice acting in itself, only a question of which one was better implemneted from a game mechanics standpoint.

For an example with made up numbers:

Does german voice's have 20 events that it's coded to respond to, and english have 15 events that it will respond to?

THAT is the core question.

Albrecht Von Hesse 10-10-06 01:47 PM

Quote:

Originally Posted by Ducimus
One thing that irriates the hell out of me on the german voices is it takes them two sentences to say what can be said in english in one sentence.

Hmmm . . .

English: Depth charges in the water Sir!
German: Wesbubble! (sic) (Yah, I know, I've no idea how to spell it!)

Ducimus 10-10-06 02:12 PM

I mean more like the sonar man. It's just this huge jumble of something thati can't identify what he's saying. I can read it in english, but alot of times i like to direct my attention to other things and its just easier if he sounds off and i can understand him.

back on topic, i think i answered my own question.

If you look closely at the file count in the individual voice directories, their not the same.

i think all but one of the german voice directoires has about 1,101 sound files. The english one has like 1,115 to 1,143 or something like that. It varies, and at least one of the sound directories is missing sound files. IE, some sounds are avialalbe to some voice actor but not to the other. For example, "Not enough crew in diesal engine compartment" doesnt exist for english sound directory 1, while it exists in some of the other ones.

Sailor Steve 10-10-06 05:50 PM

Quote:

Originally Posted by Albrecht Von Hesse
English: Depth charges in the water Sir!
German: Wesbubble! (sic) (Yah, I know, I've no idea how to spell it!)

:rotfl: I'm not sure of the exact spelling myself, but if you say "wasserbomb" you'll realize exactly what it means-"water bomb".

The only time I've ever had the English voices on was when I had to reload the game and forgot to change it before I started.


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