SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Silent Hunter boners and foibles (https://www.subsim.com/radioroom/showthread.php?t=99014)

Incubus 10-04-06 03:32 AM

Silent Hunter boners and foibles
 
What are some funny things that have happened to you in game?

-Took a shot at a Tanker but aimed a little too far ahead. I was dismayed to see the torpedo pass apparently past the tanker's bow. However, I guess I wasn't that off, because the tanker apparently collided with the torpedo, hitting it sideways, and managed to somehow detonate it, sending the tanker up in flames.

-Getting mercilessly pursued by a DD, repeatedly fired upon when surfaced and depth charged while diving. In the course of the battle, I encountered severe flooding and sank down to 230 meters :o yet in spite of this managed to get the flooding under control, blew ballast with only 10% compressed air, surfaced only to have the DD screaming down my throat. I figured I was done for, as he was going to ram me and I couldn't dive quickly enough but to my utter shock, when he rammed me it somehow resulted in his hull snapping in two. :|\\

Respenus 10-04-06 05:26 AM

No offense, but it's fair to say, that you're using vannila SH3 (stock SH3) without any mod.

In GW or NYGM you couldn't hit a ship and brake it in two. I don't know if it's even possible in vannila SH3, but it's more likely! But I have seen in moded and unmoded version of SH3 that destroyers and planes destroyed each other (raming or otherwise)! It :rock:
But a destroyer snaping in two, just by hitting the sub. I heard of muerchants doing the same thing, but DD? Maybe the mod know something? :hmm:

About your first question. It's probable that you had your torpedo set to the magnetic detonator. I once fired a torpedo at a destroyer, the torp was too deep and exploded just before his screw, bacause of the magnetic detonator. So it's very much possible.

HunterICX 10-04-06 06:10 AM

Respenus, in GW mod I managed to break merchants or DD's into 2 parts

it happens rarely , but its just where the Torpedo you fired hits.
Large Cargo's are on the top list of mine breaking into 2 parts it happend to me 5 times in an 28th long patrol in the U-9. mostly it took me 1 or 2 torps.

but yes in stock sh3 it happens too often when you hit an DD under the keel it snaps into 2 parts and it sinks like a rock.
in TGW I did the same, played whois the chicken with an DD attacking me , I waited untill he was 400 meters away going straight at me. fired an torpedo under his keel and BLAM! an large splash and he went of course , but he didnt break into 2 parts...it took 15 minutes in game before I saw the effect my Torpedo did, his tail started to go under water and 5 minutes later it was an confirmed sinking.

Its very easy, if you use the standard depth of the torpedo on magnetic and you play chicking with the DD (The DD is going straight for you in an direct line) and you wait when he's around 400 meters before you shoot. the Torpedo will go under his nose and explode when he is in the middle of it, close to the screws. its also a very good tactic to shake of the DD attack run. because when he is hit but an torpedo he goes of course he isnt going to attack you anymore and will be lying dead in the water or sink because of the inflicted damage.

Achtung Englander 10-04-06 06:40 AM

before installing GW accidently pressing Enter with the end of hand and and firing a gas torp

aaaghhhhhhhhhh - damn !!!....I thought - till the torp hit an armed Trawler 5 miles away and sunk her :D

Burzum 10-04-06 07:55 AM

same thing happened to me, but I've hit my Schnellboot:lol:

LZ_Baker 10-04-06 09:12 AM

Last night I infriltrated the Port on Malta I think it is. A Flower tried to depth charge me but the water was so shallow the depth charges went off and blew off the racks so he couldn't attack me anymore :cool: Then a Hunt I started chasing me around the harbor and I guess it learned from the Flower because instead of depth charging me, it just hovered above me. I would stop, it would stop right next to me, I would move, he would too. He shadowed me like this around the entire port as I shot everything else in the port including the other DD's and some Flowers. He hit me a time or two but only damaged the flak and deck gun.

As for blowing the ships in half, it happens all the time if you hit the feul tanks and during this attack I managed to put a fish right under a Flower, blowing it in half and sending both ends flying into the air.

Respenus 10-04-06 09:25 AM

Quote:

Originally Posted by LZ_Baker
As for blowing the ships in half, it happens all the time if you hit the feul tanks and during this attack I managed to put a fish right under a Flower, blowing it in half and sending both ends flying into the air.

FUEL TANKS??? :o Weren't those ships steam powered! Maybe you mean the engine room.

Quote:

Originally Posted by HunterICX
Respenus, in GW mod I managed to break merchants or DD's into 2 parts

it happens rarely , but its just where the Torpedo you fired hits.

A torpedo attack yes, but he said the ship CRASHED inot him! I really doubt that GW would allow such an amount of damage to a ship and barerly damaging yours. That would realyy be :o

LZ_Baker 10-04-06 10:14 AM

Quote:

Originally Posted by Respenus
FUEL TANKS??? :o Weren't those ships steam powered! Maybe you mean the engine room.

Maybe it was the engine room, idk, it blew up :arrgh!: I know I shoot at the fuel tanks/bunkers on merchants all the time. As for being steam powered, coal dust will create just as large of an explosion as a patroleum fuel will. Correct me if I'm wrong but I think thats what cuased the second explosion on the Lusitania that sunk her.

AVGWarhawk 10-04-06 10:21 AM

Last night in multiplayer, I was sunk by depth charges right after I let 4 torpes go at a flat top. About 4 minute run time and the torps sunk the flat top. I received no credit as I was on the bottom as fish food. I could almost hear the faint cheers of the crew when the last torp sunk this carrier.

Subnuts 10-04-06 10:32 AM

Quote:

Originally Posted by LZ_Baker
Quote:

Originally Posted by Respenus
FUEL TANKS??? :o Weren't those ships steam powered! Maybe you mean the engine room.

Maybe it was the engine room, idk, it blew up :arrgh!: I know I shoot at the fuel tanks/bunkers on merchants all the time. As for being steam powered, coal dust will create just as large of an explosion as a patroleum fuel will. Correct me if I'm wrong but I think thats what cuased the second explosion on the Lusitania that sunk her.

Uhh... The Flower-class corvettes were steam-powered, but their boilers burned oil instead of coal.

Sailor Steve 10-04-06 10:40 AM

Subnuts beat me to it. Water doesn't boil itself. A pan of water sitting on a stove won't boil unless you heat it, either with electricity or with natural gas. All "steam-powered" ships have the water boiled to make steam, and heat is provided either by burning coal or fuel oil, or these days by nuclear reaction. Even nuclear ships are "steam-powered".

SteamWake 10-04-06 10:55 AM

Yea Ive broken ships in two with GW once or twice :up:

Back on topic I think my favorite is not paying attention to the depth beneath the keel. Suddenly there is screeching, crashing, and flooding.... OH NO ! surface the boat.... blow ballast..... "Crash DIVE !" erm oops wrong button.. black screen.

I also loosed a couple of torpedoes before leaving dock by pressing enter (before I modded it out or GW even existed). Fourtunatly they dident hit anything.

HunterICX 10-04-06 11:04 AM

:smug: Well it wasnt my fault but I managed to crash my boat onto an AI-IIB type boat....I was just going forward...and when AI is getting close they reverse and turn...but this little bugger turned the wrong way and I hit this little bugger with my bigger size floating VIIB....was funny as hell :rotfl: no damages...well not for me :roll:

got screenshots of that in the Humorius picture thread (last couple of pages) worth to see

Respenus 10-04-06 11:17 AM

Quote:

Originally Posted by LZ_Baker
Quote:

Originally Posted by Respenus
FUEL TANKS??? :o Weren't those ships steam powered! Maybe you mean the engine room.

Maybe it was the engine room, idk, it blew up :arrgh!: I know I shoot at the fuel tanks/bunkers on merchants all the time. As for being steam powered, coal dust will create just as large of an explosion as a patroleum fuel will. Correct me if I'm wrong but I think thats what cuased the second explosion on the Lusitania that sunk her.

I heard about sawdust being very explosive, but coal dust? Well they do say learning is a life long process.

Quote:

Originally Posted by Subnuts
Quote:

Originally Posted by LZ_Baker
Quote:

Originally Posted by Respenus
FUEL TANKS??? :o Weren't those ships steam powered! Maybe you mean the engine room.

Maybe it was the engine room, idk, it blew up :arrgh!: I know I shoot at the fuel tanks/bunkers on merchants all the time. As for being steam powered, coal dust will create just as large of an explosion as a patroleum fuel will. Correct me if I'm wrong but I think thats what cuased the second explosion on the Lusitania that sunk her.

Uhh... The Flower-class corvettes were steam-powered, but their boilers burned oil instead of coal.

Oil you say. Well... Just read the sentance above.

Quote:

Originally Posted by Sailor Steve
Subnuts beat me to it. Water doesn't boil itself. A pan of water sitting on a stove won't boil unless you heat it, either with electricity or with natural gas. All "steam-powered" ships have the water boiled to make steam, and heat is provided either by burning coal or fuel oil, or these days by nuclear reaction. Even nuclear ships are "steam-powered".

I know subs are "steam-powered", but that is the nature of the nuclear reactor. I did know that ships used "real" gas on those ships, only knew of coal. Or was it merchants only used coal :hmm:

*goes to chech his imaginary ship encyclopedia*

SteamWake 10-04-06 12:09 PM

[quote=Respenus]
Quote:

Originally Posted by LZ_Baker
I heard about sawdust being very explosive, but coal dust? Well they do say learning is a life long process.

Coal dust and belive it or not "Grain" dust from wheat, barely, etc. are extremly volitile in the right conditions.


All times are GMT -5. The time now is 08:36 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.