SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   DW Mission Designers' Forum (https://www.subsim.com/radioroom/forumdisplay.php?f=191)
-   -   How does the Refresh loadout work? (https://www.subsim.com/radioroom/showthread.php?t=98991)

Kirk 10-03-06 05:10 PM

How does the Refresh loadout work?
 
I saw one for subs but how does the Refresh Loadout work for the aircraft? I have a base but then what? Any ideas? Thanks

ASWnut101 10-03-06 06:08 PM

wheres the refresh loadout thingy at?

Kirk 10-03-06 06:32 PM

Under the Scripts option. I thought once the object triggers the trigger there was an option to trip the script. Unless I must be wrong?

ASWnut101 10-03-06 09:23 PM

I honestly have little experience with the mission editor, as I don't understand the difference between scripts and triggers.......so sorry, but I can't help here, as its what i need!:lol: :oops:

kage 10-24-06 09:41 AM

Scripts are more or less pieces of text (though you access it through a special editor) that tells the game "these things should happen" when they are run. They are run by calling them from another script, or the last page of a trigger can specify "run script" with the name.

(Similar to "doctrine script" is "doctrine conditions" which can set extra conditions for a trigger, and "platform doctrine" which are stored in the doctine\ directory, governing platforms behaviour across missions.)

The refresh loadout script command, as I've heard it, will, for air platforms only, give you access to the loadout screen mid-flight, so you can refill torpedoes, buoys and such. I'm not totally sure about this though.


All times are GMT -5. The time now is 01:54 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.