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Sailing Kiel canal
With my IID boat I like to take shorter run to save fuel.
Sailing Kiel to west goes much less than coming back towards east. The time compression drops to 16 for some reason differently depending the direction you sailing the canal. I try to link my route very carefully and avoid that 16 dropping, but do others have any hints around this issue. Today I use the routine that sailing around Denmark when going out, but coming back thru canal route. |
Finnbat if you use SH3 Commander you can set the TC when you are close to land higher if you wish so you can travel the canal at a faster speed should you so wish.
Here is a link to learn more about SH3 Commander. http://www.subsim.com/radioroom/showthread.php?t=95448 Hope this helps:up: |
I did the kiel canal once...didnt use SH3cmdr...so the whole bloody time TC on 4....it took me 2 hours for real to get out of that:x the next thing I did was transfering myself to the 2nd Flotilla Wilhelmshaven...
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SH3 Commander
So far I did use SH3 Commander, but with the model II boat it prevent torpedo reloadings. So this campaign cant use it.
I come to a idea that tweak .cfg file by myself to higher setting. |
I wonder if GWX is going to implement the 'kiel canal' auto waypoint system like the NYGM mod has?
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There's a fix for it on this forum. Check out... http://www.subsim.com/radioroom/showthread.php?t=95549 BTW, my Near Land TC setting is x512 - I have no probs going through the Canal at between x128 and x256 TC. |
I always take the Denmark Strait no matter what. Quite often I expended my torps there already on Polish or Norwegian loners. They are pretty abundand there.
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I hope a GW developer sees it and adds it into the next installment of GWX. That would rock! :rock: I get tired of always having to add a million waypoints just to get through the bloody canal when it's just easier to go the long way around with less than a quarter of the waypoints needed for the Kiel Canal. A good navigator back in the day would have known how to plot a course for getting through the canal without the Captain having to do it himself. This is why I think GWX should include it. It would simulate telling the Navigator to plot a course for the canal and to begin following it. |
Duly noted :rotfl:
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