SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   "jump to next action" (https://www.subsim.com/radioroom/showthread.php?t=98101)

Shikkapow 09-14-06 08:29 PM

"jump to next action"
 
Does anyone know if SH4 will have a jump to next action sequence button? I stopped playing SH3 because when I had 40 minutes to play and limited time to screw around on the computer I would try to play a mission and barely get out of the harbor (Lorient:down::down::down:) I can't imagine the 45 minute ordeals going from Pearl to Japan for hunting.

Please OH please kill the dead time in SH4 and I hope they put one in or I won't even bother picking up a copy
(as I type this my little circle of death is trying to find its way out of Lorient harbor....)
I re-installed SH3 today just to get my fix and already I remember why I deleted it off my computer. its taken FOREVER to get out of Lorient, and I still have a gazillion miles left to my patrol box.

I realize many like to immerse themselves in the game and all but I don't have the time to "simulate" the hours and hours of tedium while at sea...

Redwine 09-14-06 10:15 PM

Quote:

Originally Posted by Shikkapow
Does anyone know if SH4 will have a jump to next action sequence button? I stopped playing SH3 because when I had 40 minutes to play and limited time to screw around on the computer I would try to play a mission and barely get out of the harbor (Lorient:down::down::down:) I can't imagine the 45 minute ordeals going from Pearl to Japan for hunting.

Just wonderful....!!

d@rk51d3 09-14-06 10:17 PM

Gave me flashbacks to Silent Service 2, where you drag your icon around the map, and then when you find a target, it jumps into action.

DaMaGe007 09-15-06 02:09 AM

Hit the + key on your numberpad, for time compression(hit it fast and many times its better than using the mouse to click time compression up)

If your near land and it restricts you to a low number, you can change that with SH3 Commander. It would be nice for a max time compression key, but sh3 doesnt have one, I have no idea what they are going to do with Sh4 in this regard.

So your problem is already solvable in SH3 I suspect sh4 will be similar, hopefully CTRL and + will be max time compression, CTRL and - for min time compression, similar to the periscope (CTRL and pageup)
SH3 may already have this (CTRL thing) I havent played in awhile.

Safe-Keeper 09-15-06 05:29 AM

Quote:

Does anyone know if SH4 will have a jump to next action sequence button?
Yes. It's called "time compression".

Having said that, I'd really like some way to exit harbours faster. Preferrably, I'd like to be able to tell my watch crew to shut the Heck up while in harbours and not report every single docked little dinghy they see. If I'm on a collision course, by all means, brake the game so I can take evasive action. But hey, I know there are ships in the harbour. Going "Ship sighted, bearing..." and so on every five seconds while simultaneously snapping time compression down to 32 makes for a very annoying departure.

Or even better, just give me an option to start out 25 KM away from the harbour.

DaMaGe007 09-15-06 06:18 AM

I think sh3 commander allowed the setting of TC to 1024 for friendly encounters so they wont stop you at all, I hope sh4 includes a decent options menu to allow this.

Collisions are not very often so you just need to be willing to reload sometimes.

Dowly 09-15-06 06:32 AM

But the waiting is part of the game.. :cry:

irish1958 09-15-06 07:30 AM

Harbor exit
 
DaMaGe007 wrote
" I think sh3 commander allowed the setting of TC to 1024 for friendly encounters so they wont stop you at all, I hope sh4 includes a decent options menu to allow this."


The problem with this is that the TC of 1064 stays with your patrol until you save, exit and then reset the TC; so you will fly by all your contacts

DaMaGe007 09-15-06 07:41 AM

Thats a shame, I never bothered to try it...the devs could do it better this time im sure.

Capt. D 09-15-06 07:49 AM

Quote:

Originally Posted by DaMaGe007
Hit the + key on your numberpad, for time compression(hit it fast and many times its better than using the mouse to click time compression up)

If your near land and it restricts you to a low number, you can change that with SH3 Commander. It would be nice for a max time compression key, but sh3 doesnt have one, I have no idea what they are going to do with Sh4 in this regard.

So your problem is already solvable in SH3 I suspect sh4 will be similar, hopefully CTRL and + will be max time compression, CTRL and - for min time compression, similar to the periscope (CTRL and pageup)
SH3 may already have this (CTRL thing) I havent played in awhile.

I have to agree with leaving port and the time spent getting to the patrol area can be a bother at times. In SH you saw your boat leave the dock then the next view you had was your map and you were in your patrol area. Not much fun for those who wish to go through the process of sailing to the area on their own - and have the "real" time to sit and wait. ( However, I recall a few times I had to quit a game in SH due to "real" time factor. Back then you could not save your game where you were - you quit and bam you were back at your base with a "Attention to Orders" and the failing messge. That needs to be changed to what SH2/SH3 had where you save exactly where you are in the patrol.)

Time compression should be able to satisfy everyones wishes on this point. Either set sail, plot your course and hit the + key until you are moving "over time" at the speed you wish or just set sail and plot your course using only ''real time" e.g. no TC. One thing SH3 does not have (if I'm not mistaken - that SH and SH2 had) was an automatic return to 0 time compression by tapping the "back slash" key. If you were in a high TC rate and you received a message that you were in visual sight or radar or sonar contact you could hit the key to 0 your TC and get to the attack without passing by or getting sunk before you knew what was happening.

Bottom line every SH so far had TC I believe this one will also. Just make it user friendly.:D

Happy Hunting :ping:

don1reed 09-15-06 08:46 AM

I agree with the Option to be at least 25nm away from port.

Wouldn't it be sweet to be able to "click" onto your boat and drag it to any piece of ocean you desired, then "drop" it with auto subtraction of fuel--addition of date, and time at the new location?

cmdrk 09-15-06 09:57 AM

Quote:

Originally Posted by Safe-Keeper
Quote:

Does anyone know if SH4 will have a jump to next action sequence button?
Yes. It's called "time compression".

Having said that, I'd really like some way to exit harbours faster. Preferrably, I'd like to be able to tell my watch crew to shut the Heck up while in harbours and not report every single docked little dinghy they see. If I'm on a collision course, by all means, brake the game so I can take evasive action. But hey, I know there are ships in the harbour. Going "Ship sighted, bearing..." and so on every five seconds while simultaneously snapping time compression down to 32 makes for a very annoying departure.

Or even better, just give me an option to start out 25 KM away from the harbour.

Maybe that is why the harbors are not stocked with ships in the stock game. It was an easy fix.

Safe-Keeper 09-15-06 09:59 AM

Quote:

Maybe that is why the harbors are not stocked with ships in the stock game.
Doesn't explain why enemy harbours were empty.

cmdrk 09-15-06 11:22 AM

Quote:

Originally Posted by Safe-Keeper
Quote:

Maybe that is why the harbors are not stocked with ships in the stock game.
Doesn't explain why enemy harbours were empty.

True. Then, there is the FPS hit. It was just a passing thought.

With the map and time compression, I could see a no encounter zone circling Pearl out to almost Midway. The time compression can run super fast, then once outside the zone, the upper limit of TC would be reduced.
Maybe even zones in other very open areas of the Pacific.

The no encounter zones could be active based on dates. The Pearl Harbor attack would be a time to have normal compression ranges around Pearl. Battle of Midway the same way.

Godalmighty83 09-15-06 11:40 AM

Quote:

Originally Posted by Dowly
But the waiting is part of the game.. :cry:

a really, really dull part if your not in the mood for full on immersion/ realism.


All times are GMT -5. The time now is 06:27 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.