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"jump to next action"
Does anyone know if SH4 will have a jump to next action sequence button? I stopped playing SH3 because when I had 40 minutes to play and limited time to screw around on the computer I would try to play a mission and barely get out of the harbor (Lorient:down::down::down:) I can't imagine the 45 minute ordeals going from Pearl to Japan for hunting.
Please OH please kill the dead time in SH4 and I hope they put one in or I won't even bother picking up a copy (as I type this my little circle of death is trying to find its way out of Lorient harbor....) I re-installed SH3 today just to get my fix and already I remember why I deleted it off my computer. its taken FOREVER to get out of Lorient, and I still have a gazillion miles left to my patrol box. I realize many like to immerse themselves in the game and all but I don't have the time to "simulate" the hours and hours of tedium while at sea... |
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Gave me flashbacks to Silent Service 2, where you drag your icon around the map, and then when you find a target, it jumps into action.
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Hit the + key on your numberpad, for time compression(hit it fast and many times its better than using the mouse to click time compression up)
If your near land and it restricts you to a low number, you can change that with SH3 Commander. It would be nice for a max time compression key, but sh3 doesnt have one, I have no idea what they are going to do with Sh4 in this regard. So your problem is already solvable in SH3 I suspect sh4 will be similar, hopefully CTRL and + will be max time compression, CTRL and - for min time compression, similar to the periscope (CTRL and pageup) SH3 may already have this (CTRL thing) I havent played in awhile. |
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Having said that, I'd really like some way to exit harbours faster. Preferrably, I'd like to be able to tell my watch crew to shut the Heck up while in harbours and not report every single docked little dinghy they see. If I'm on a collision course, by all means, brake the game so I can take evasive action. But hey, I know there are ships in the harbour. Going "Ship sighted, bearing..." and so on every five seconds while simultaneously snapping time compression down to 32 makes for a very annoying departure. Or even better, just give me an option to start out 25 KM away from the harbour. |
I think sh3 commander allowed the setting of TC to 1024 for friendly encounters so they wont stop you at all, I hope sh4 includes a decent options menu to allow this.
Collisions are not very often so you just need to be willing to reload sometimes. |
But the waiting is part of the game.. :cry:
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Harbor exit
DaMaGe007 wrote
" I think sh3 commander allowed the setting of TC to 1024 for friendly encounters so they wont stop you at all, I hope sh4 includes a decent options menu to allow this." The problem with this is that the TC of 1064 stays with your patrol until you save, exit and then reset the TC; so you will fly by all your contacts |
Thats a shame, I never bothered to try it...the devs could do it better this time im sure.
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Time compression should be able to satisfy everyones wishes on this point. Either set sail, plot your course and hit the + key until you are moving "over time" at the speed you wish or just set sail and plot your course using only ''real time" e.g. no TC. One thing SH3 does not have (if I'm not mistaken - that SH and SH2 had) was an automatic return to 0 time compression by tapping the "back slash" key. If you were in a high TC rate and you received a message that you were in visual sight or radar or sonar contact you could hit the key to 0 your TC and get to the attack without passing by or getting sunk before you knew what was happening. Bottom line every SH so far had TC I believe this one will also. Just make it user friendly.:D Happy Hunting :ping: |
I agree with the Option to be at least 25nm away from port.
Wouldn't it be sweet to be able to "click" onto your boat and drag it to any piece of ocean you desired, then "drop" it with auto subtraction of fuel--addition of date, and time at the new location? |
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With the map and time compression, I could see a no encounter zone circling Pearl out to almost Midway. The time compression can run super fast, then once outside the zone, the upper limit of TC would be reduced. Maybe even zones in other very open areas of the Pacific. The no encounter zones could be active based on dates. The Pearl Harbor attack would be a time to have normal compression ranges around Pearl. Battle of Midway the same way. |
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