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-   -   Why it would be better to Command Japanese Subs (https://www.subsim.com/radioroom/showthread.php?t=97892)

SubConscious 09-09-06 08:36 PM

Why it would be better to Command Japanese Subs
 
Reasons why it would be better to command Japanese submarines in the WWII Pacific Theater:

1. Your primary targets are capital ships. Sure sinking merchants is fun, but battleships, cruisers, and aircraft carriers are far more interesting. The US Navy also has a LOT of available targets, with more being built throughout the war years. Forget convoys - How much fun would it be to try to thwart an invasion force?

2. It’s more challenging to play on the losing side. To me, it’s more fun to play on the side of the underdog than the sure winner.

3. The potential significance of an individual’s effort would be greater on the Japanese side. This can obviously be debated, but the point I’m trying to make here is that when playing on the side of the Allies, the numeric and technological superiority obtained once the war industry got into full swing essentially made the outcome a given. In contrast, a single Japanese submarine commander could conceivably delay the defeat of Japan to a significant degree by taking out the American aircraft carriers.

4. The possibility of still using your favorite German U-Boat (no need to change that multi-layer sig!).

5. There are further opportunities to sink British ships for those die-hard sore losers.

6. We’d have the opportunity to learn a little Japanese (well, at least the phrases commonly heard on I-boats).

7. Those spiffy chrysanthemums on the front of the conning tower.

8. The “Long Lance” Torpedo: Reportedly one of the best, if not the best, of the war.

9. Finally some new music on the gramophone!

10. Hot anime pin-ups in the Sonar/Radio room.

Please feel free to add to this list. ;)


(I realize that SH IV is already set for American subs. I'm gearing up for SH V or maybe SH VI. ;))


Just in case you're curious about these subs: http://www.combinedfleet.com/sensuikan.htm

jpinard 09-09-06 08:54 PM

An expansion pack to play as the Japanese would indeed be fantastic. I'd be happy to pay up for an exp with this as an option.

Wilko 09-10-06 12:22 AM

While I agree some would like it, me..

I would never do it, couldn't do it, goes against me in some deep way, funny I can play the german side fine but just thought of the Japanese side...

TDK1044 09-10-06 09:46 AM

The German U boats were feared and repected; the Japanese subs were considered a danger, but not on the same level. I think that a lot of subsimmmers would really like to play as a Japanese sub Captain, but most of the other 97 percent of the purchasing market would be far less interested.

JU_88 09-10-06 01:43 PM

Im fine with american subs, but I really hope Japanese I boats make an appearance.
Get this: SH2 and Enigma rising tide had AI subs, SH3 did not - ok so they were pushed for time what with the dynamic campaign. But if they cant manage to write some basic code and create some a few I boat models for SHIV That will be really backwards!:huh:

Check out my new sig

Sailor Steve 09-10-06 02:15 PM

11. Four years of war without ever seeing an enemy ship.

12. A career of almost exclusively supply missions.

No, thanks (well, maybe as an add-on).

jpinard 09-10-06 08:10 PM

Quote:

Originally Posted by Sailor Steve
11. Four years of war without ever seeing an enemy ship.

12. A career of almost exclusively supply missions.

No, thanks (well, maybe as an add-on).

Well it doens't have to be exactly historically accurate. sheesh

Torplexed 09-10-06 08:23 PM

Quote:

Originally Posted by jpinard
Well it doens't have to be exactly historically accurate. sheesh

Funny. That's the biggest complaint about SH3.

jpinard 09-10-06 08:34 PM

Quote:

Originally Posted by Torplexed
Quote:

Originally Posted by jpinard
Well it doens't have to be exactly historically accurate. sheesh

Funny. That's the biggest complaint about SH3.

Well the best someone can hope for is if the die-hard grognards have nothing better to do than look at empty ocean for 5 hours a night real-time... then they can cater to those of us that actually want engagements at a rate that means we can still do something with our lives. Realism Settings = Good :)

nikimcbee 09-11-06 01:45 AM

Quote:

Originally Posted by jpinard
An expansion pack to play as the Japanese would indeed be fantastic. I'd be happy to pay up for an exp with this as an option.

Ditto:up: Guadalcanal and the Indian Ocean would make great campaigns (maybe US Westcoast operations). The rest of the time would be a waste (running supplies).

CB.. 09-11-06 05:05 AM

given the tremendous variety and sheer interest of the jap subs ..i would find it fascinating to play as a Jap if for no other reason than to experience life "from the other side" even if only in a game....the gameplay issues aside the atmosphere and opportunity to explore the historical details of the japanese submarine fleet and it's men and activitys would be something valuable and offers something new...allright few ordinary gamers would be attracted to the game but as an expansion pack it would have an unique slant....

DaMaGe007 09-11-06 05:36 AM

I would be disapointed if they dont have AI submarines this time around, but then again did they engage each other much underwater in those days ? Homing torps werent really around till the end of the war...
IF there were engagements and sinkings they should definatly have them.

as for playing the Japanease I think there is some fun to be had, even for suply missions, part of the draw of submarines is stealth and getting away, and it would certinly be alot harder ASW to compete against. I doubt very much there will be an expansion to add the Japanease side. Pity.

JU_88 09-11-06 10:34 AM

Quote:

Originally Posted by DaMaGe007
I would be disapointed if they dont have AI submarines this time around, but then again did they engage each other much underwater in those days ? Homing torps werent really around till the end of the war...
IF there were engagements and sinkings they should definatly have them.

as for playing the Japanease I think there is some fun to be had, even for suply missions, part of the draw of submarines is stealth and getting away, and it would certinly be alot harder ASW to compete against. I doubt very much there will be an expansion to add the Japanease side. Pity.

They didnt engage each other under water, but they would have done on the surface... or 1 submerged sub could torpeedo a surfaced one, you could try attacking a submerged one with Hydrophones but it would be near impossible....
Still i think it would had a whole you aspect to the game - a third type of threat in addition to planes and escorts. What would you do if if you knew an I boat was submerged withinbg a 1000 meters of your sub??? Personally I dont know, but it would be pretty scary.

CB.. 09-12-06 06:03 AM

AI jap subs....there's no point even taking for granted the idea that AI aircraft will be available --at least in terms that make sense...Kamakazis for example..now then jap subs launching seaplanes ....jap subs rendevouzing with refueling aircraft....downed pilots...all those important little details that make life interesting and unpredictable...as we have come to expect will no doubt be absent ...(the aircraft in SH3 are truly truly awfull...think they used the seagul AI for them..they execute manuevers that would rip the wings of even a areobatic aircraft let alone a lumbering bomber)..sigh..the game will look great tho no doubt...well whoop de do...zzzzzzzzzzzzzzzz

every time i buy and play a new game--- i get a strange feeling that monopoly cluedo..escape from colditz and endless other casual board games had more depth more replayability and he he better graphics too..im getting tired of the techno-fetish approach a game is a game is a game there are well established rules that govern gameplay--sadly they have been relugated to the "cheesy" bin

JU_88 09-12-06 11:59 AM

I dont get it, Enigma RT and SH2 had decent enough AI submarines, Yet SH3 didnt and SH4 might not, why are we going backwards? Is it really so hard to code a submarines behaviour? :dead:


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