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-   -   How do i use torpedos on a Kilo? (https://www.subsim.com/radioroom/showthread.php?t=97434)

gonenuclear 08-28-06 03:31 PM

How do i use torpedos on a Kilo?
 
how do I use them? how do i select targets?, and how do i fire?

Camaero 08-28-06 04:14 PM

Try clicking on start, all programs, sonalysts combat simulations, dangerous waters, user manual

Read that to at least learn the basics.:up:

gonenuclear 08-28-06 08:02 PM

i only have the demo though

Sonoboy 08-28-06 10:39 PM

When you have a solution for a contact on your nav map, you then need to do some calculations for the angle you are going to fire your torpedo at. Having a programable calculator is very useful in this regard, as the formula for achieving this firing angle can be somewhat complex. It involves target's course, bearing, speed and range, and it's angle on bow.

Then you start finding the square root of the sum of target's range and speed times bearing squared, divided by the hypotenuse times the length of the perpendicular bisector of the bearing to the target, multiply that by half your speed and divide that all by 360 and then the remainder is your firing angle. Very simple!

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Just kidding, lol. :lol:

Go to fire control, click on a contact, assign that to a tube, then fire the weapon.

Officerpuppy 08-28-06 10:52 PM

I find that the auto TMA in this game has a mind of its own. If I select M1 to track and eventually launch a torp, the AI then switches to all the other contacts I may have, S1, S2, M2, M4. If I try to set it back to M1, it waits a few seconds, then it switches again on me. :hmm: I think my crew needs some discipline.:shifty:

gonenuclear 08-28-06 10:54 PM

oh. i think i tried that. is that when you press that circle that has the tube number? it says assign target on it. but when i click on a target on the map then on a certain tube it doesnt work, nothing apears.

Nexus7 08-29-06 05:19 AM

You have to designate contact's side as treath

goldorak 08-29-06 06:11 AM

Quote:

Originally Posted by Officerpuppy
I find that the auto TMA in this game has a mind of its own. If I select M1 to track and eventually launch a torp, the AI then switches to all the other contacts I may have, S1, S2, M2, M4. If I try to set it back to M1, it waits a few seconds, then it switches again on me. :hmm: I think my crew needs some discipline.:shifty:

Auto TMA is a little bit schizophrenic.
If you're playing in a contact rich environment you're better with auto tma off.
The reason is the player can recognise which contact is of value (enemy submarine, etc...) and so do 1 or 2 tma and discard the other contacts whereas the autocrew just does a tma on all contacts and its very confusing if you're going back and forth between autocrew on and autocrew off.

Molon Labe 08-29-06 07:45 AM

Quote:

Originally Posted by Officerpuppy
I find that the auto TMA in this game has a mind of its own. If I select M1 to track and eventually launch a torp, the AI then switches to all the other contacts I may have, S1, S2, M2, M4. If I try to set it back to M1, it waits a few seconds, then it switches again on me. :hmm: I think my crew needs some discipline.:shifty:

There is a minor glitch that will change the target selected at nav and displayed in the DDI, but the target that a weapon is assigned to will not change unless the player changes it. The only harm done is that you might need to reclick your target every now and then if you want the DDI information.


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