SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Generic Contact Mod (https://www.subsim.com/radioroom/showthread.php?t=96945)

Dillinger022 08-16-06 03:38 AM

Generic Contact Mod
 
What does this mod change? The names of all ships?

Thanks

bert8for3 08-16-06 06:12 AM

It deletes the ship-type (eg large merchant, C2 etc) from the recognition manual.

bigboywooly 08-16-06 08:19 AM

Quote:

Originally Posted by bert8for3
It deletes the ship-type (eg large merchant, C2 etc) from the recognition manual.

And the periscope and Uzo view too

rcs929 08-16-06 07:29 PM

and patrol log

Dillinger022 08-16-06 07:53 PM

Then what is its purpose if it does nothing but delete features?

bigboywooly 08-17-06 01:54 AM

Quote:

Originally Posted by Dillinger022
Then what is its purpose if it does nothing but delete features?

Its purpose is so you have to look in the recognotion manual and try and find a match for the ship you want to sink by silhouette
Real uboat crews didnt have the ship type pop up in the perisope so they knew the depth to set torpedos
They would have had to look up a ship in a book - ususally Janes _ to find a match
You just have to work a bit harder for your kill :up:

Dillinger022 08-17-06 01:56 AM

Thanks for the info.:up:


All times are GMT -5. The time now is 01:46 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.