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to weather or not to weather...
ok first of all the obligatory..i have no idea if this is implemented in any of the many super mods allready so ....lets not get into that area...suffice it to say that if it has allready been implemented then well done one and all...!!:yep:
ok...whew ...:cool: this more or less completely resolves the two week storm trouble occasionaly experienced by most of us at some time or another.. i had noticed that it wasn't that the weather didn't actually change for two weeks game time..it was more a case of the weather changes being so minor that it hardly made any difference in game... in the mission editor you will notice that for the weather you have the option of setting all weather changes to either minor or major... setting all the options to major changes gives you tangible weather changes even during a protracted strom and vastly reduces the chances of a storm lasting any longer than a day or so...same with all other weather conditions.. here's the campaign.rnd weather section for major weather changes only [Mission] Title= MissionType=0 MissionDataType=1 Year=1939 Month=1 Day=1 Hour=12 Minute=0 Fog=1 FogRand=2 Clouds=1 CloudsRand=2 Precip=1 PrecipRand=2 WindHeading=0 WindSpeed=7.000000 WindRand=2 WeatherRndInterval=2 SeaType=0 Briefing= ////////////////// it's the CloudsRand=2 that sets the changes for clouds to major..(1 is minor) same with fogrand windrand etc etc once you have edited the RND file ...you need to wake the settings up (another oddity with SH3) so start your career patrol and go on a protracted cruise some where and back and once the system has woken up and kicked in it is there from the start on each patrol as default---you do seem to need to do this with weather changes ..even cloud texture changes seem to require the wake up period..(don't ask me why..a cache of some sort perhaps i dunno) anyhuw this gives you a much more dynamic and unpredictable weather sytem with changes running fairly constantly and allways noticable...makes it very likely that for example when approaching a convoy in thick fog....you can wait a few hours and it is likely the fog will lift or vice versa...as the weather conditions will change as per the weather randinterval and each change will be a substantail and noticable change..with minor changes the change might have been a slight change in wind speed..with major you will get only serious changes in weather... blah blah etc..you get the picture..:up: originally suggested by Col7777 quite some time ago if i remember correctly.. been tested over many months now and it's as solid as a rock.. |
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I'm sick and tired of it... I want to be soo seasick that I don't even want to see a glas of water ever again. :yep: :rotfl: :yep: |
:up: just start a new patrol and sail untill the weather changes...once the weather has changed once ..you know it has kicked in and the edit should be running as default from then on..:yep:
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Thanks a lot rowi58 |
Nice one CB :up:
Well spotted |
Is this compatible with selecting "seasonal" for wave height in SH3Cmdr?
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:oCool stuff CB mate!
:up: |
Yes i noticied this behaviour time ago. :up:
For example the campaing file has a very different settings that the training or single missions. i was tired of the same weather when playing the convoy attack mission in the academy i noticied tha the weather was a lot different if i sails during days or weeks . Convoy Attack Training Mission------------------------------------------------------------- [Mission] Fog=0 FogRand=0 Clouds=1 CloudsRand=1 Precip=0 PrecipRand=0 WindHeading=95 WindSpeed=2.000000 WindRand=1 WeatherRndInterval=2 SeaType=0 Actual Campaign SCR------------------------------------------------------------- [Mission] Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=5.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 in the old forums there were some threads about weather and randomization. if some one is interested there are program that adds random values in the files. "Sh3 weather" of Skweetis |
Excellent, I've made the changes to the campaign.rnd file and just waiting now for the weather effect to kick in. So far clear weather only.
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Tks KL.
... Where's the file campaign.rnd? |
XP/start/mycomputer/local disc/program files/ubisoft/silenthunter3/data/campaigns/campaign/campaign_rnd/
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Hi to all .... sorry but i didn't understand all ::oops:
some questions 1- can i do this changes in a middle of a patrol or only at start of it? 2- ...the system has woken up and kicked in it ... does it mean that when the weather is changed the parameters in .rnd file back to original set? I must change it every patrol or everytime before load a savegames? 3- i edited my campaign.rnd file via notepad: GW1.1a rnd file i have this: [Mission] Title= MissionType=0 MissionDataType=1 Year=1939 Month=1 Day=1 Hour=12 Minute=0 Fog=0 FogRand=0 Clouds=1 CloudsRand=1 Precip=0 PrecipRand=1 WindHeading=358 WindSpeed=0 WindRand=1 WeatherRndInterval=11 SeaType=0 Briefing= this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)? 4- what's about the timecompression? the randomization still work? What TC i'd have to use for changes? tnx in advance, sorry for my engl :roll: |
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