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-   -   Flying Corvette (https://www.subsim.com/radioroom/showthread.php?t=96647)

Kruger 08-07-06 06:51 PM

Flying Corvette
 
Now...this happened right after I installed Additional Merchants v 2.0 , or Multiple Skin Ships ver 2.0.

This poor corvette was so high in the water that her propellor couldn't do it's job. It think it has something to do with the fact that now I also encounter tankers unloaded, which are very high on the water. In some strange way, this behaviour applies to warships also.

http://img518.imageshack.us/img518/780/untitledke8.jpg

Safe-Keeper 08-07-06 07:05 PM

Reinstalling is probably your best bet.

And no, I don't think it's got to do with load. As far as I know, there's sadly no way to make loaded merchants, or for that matter warships, sit lower in the water. Maybe it's an anti-torpedo trick it's taught itself.

bigboywooly 08-08-06 12:15 AM

Quote:

Originally Posted by Safe-Keeper
Reinstalling is probably your best bet.

And no, I don't think it's got to do with load. As far as I know, there's sadly no way to make loaded merchants, or for that matter warships, sit lower in the water. Maybe it's an anti-torpedo trick it's taught itself.

Yes there is a way to make ships appear loaded and empty but not implemented in any mod I know of
Odd behaviour your Corvette has there:o
As Safe keeper says uninstall your latest mods then try reinstalling

sergbuto 08-08-06 02:24 AM

Quote:

Originally Posted by Kruger
Now...this happened right after I installed Additional Merchants v 2.0 , or Multiple Skin Ships ver 2.0.

These mods do not change anything concerning the draught of the ships. What other mods are you using, in particular related to simulating the loaded, unloaded ships? Do you have any of big mod-compilations installed like NYGM, GW, UWAC, etc? Most of them have Additional Merchants v 2.0 included. GW also includes Multiple Skin Ships ver 2.0. However in GW's Readme they do not use original names of the mods included fully or in part in GW. This creates confusion for people trying to install my mods again on top of GW which may lead to collisions.

Kruger 08-08-06 10:02 AM

I'm using Grey Wolves, SH3 weather generator, and these mods that follow:

http://img375.imageshack.us/img375/7035/untitledzn5.jpg


Another thing I noticed, is that my VIIC fully upgraded, doesn'y make 20 knots surfaced and 8 submerged anymore. The values have dropped to 18/7.

bigboywooly 08-08-06 10:10 AM

Quote:

Originally Posted by Kruger
I'm using Grey Wolves, SH3 weather generator, and these mods that follow:

http://img375.imageshack.us/img375/7035/untitledzn5.jpg

Well apart from the Wolfpack\Nationality and possibly the uboat reflections, all the rest are included in GW anyway IIRC

Kruger 08-08-06 10:37 AM

Are they ? These mods are all from Serg's site...

bigboywooly 08-08-06 10:41 AM

Quote:

Originally Posted by Kruger
Are they ? These mods are all from Serg's site...

Sure are

I noticed you havent added the lighthouse mod from Sergs site
But do you have lighthouses in your GW ?
;)

sergbuto 08-08-06 10:52 AM

Kruger,

Those mods you installed are all already included in GW except for the Wolfpack mod. Not sure about float planes though. That is what I said about the confusion.

andy_311 08-08-06 11:51 AM

I've had the same problem twice it happened to me.I too have GW and sh3 weather gen installed.but with me it only happened when the seas were absolutly calm and the ship's in question were Black Swan Frigates.

U-104 08-08-06 11:59 AM

I'd like to see that ship drop a depth charge.:)

Kruger 08-08-06 01:57 PM

Quote:

Originally Posted by sergbuto
Kruger,

Those mods you installed are all already included in GW except for the Wolfpack mod. Not sure about float planes though. That is what I said about the confusion.


Got it. Syill...GW doesn't have all those warhips skins....

Sailor Steve 08-08-06 04:34 PM

Quote:

Originally Posted by Kruger
Another thing I noticed, is that my VIIC fully upgraded, doesn'y make 20 knots surfaced and 8 submerged anymore. The values have dropped to 18/7.

I'm glad to hear that. I just recently posted that I had looked at the Anatomy of the Ship book on the Type VII U-Boat and ALL VII Bs and Cs came supercharged, and made 17.9 and 17.6 knots respectively. Only the original Type VII (there was no VIIa) had no superchargers, and they barely made 17 knots.

I'm glad somebody fixed that.

zzsteven 08-08-06 05:58 PM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by Kruger
Another thing I noticed, is that my VIIC fully upgraded, doesn'y make 20 knots surfaced and 8 submerged anymore. The values have dropped to 18/7.

I'm glad to hear that. I just recently posted that I had looked at the Anatomy of the Ship book on the Type VII U-Boat and ALL VII Bs and Cs came supercharged, and made 17.9 and 17.6 knots respectively. Only the original Type VII (there was no VIIa) had no superchargers, and they barely made 17 knots.

I'm glad somebody fixed that.

Well if they did it wasn't GW, my VIIb with the MAN engine upgrade could do 20kts in calm weather.

zz

Hartmann 08-08-06 09:04 PM

it floats like a blimp :o ... very difficult to use torpedoes. perhaps using the flak gun... :rotfl:

I see corvetes very low in the water but not the oposite :roll: a strange problem.


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