SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   two gw related questions (https://www.subsim.com/radioroom/showthread.php?t=96451)

rcs929 08-02-06 10:43 AM

two gw related questions
 
Hi, subsimmers.

I have a couple of questions regarding the game.

1) I downloaded and installed the grey wolves mod last weekend & used the default install. I chose no map updating but my UZO id’s the target somewhat (doh I saw the option to disable this at install but then didn’t check it….grrr). How can I enable generic targeting info without reinstalling GW to choose this option? Is there a file I can edit somewhere to remove the instant generic id?

2) I’m trying to evade DD’s with silent running at a speed of one to two knots and the boat sinks. How can I remain buoyant and silent, a speed of 3 knots appears to be noticed by the escorts? If I have deep enough water I try to use a silent speed then let the boat drop to a deep depth. Then I set ahead standard to get the boat back up to 50m to 100m then set 1-2 knots & let the boat drop back down to the deep. How you do you guys maintain depth & speed while evading DD’s?

bigboywooly 08-02-06 11:04 AM

Quote:

Originally Posted by rcs929
Hi, subsimmers.

I have a couple of questions regarding the game.

1) I downloaded and installed the grey wolves mod last weekend & used the default install. I chose no map updating but my UZO id’s the target somewhat (doh I saw the option to disable this at install but then didn’t check it….grrr). How can I enable generic targeting info without reinstalling GW to choose this option? Is there a file I can edit somewhere to remove the instant generic id?

2) I’m trying to evade DD’s with silent running at a speed of one to two knots and the boat sinks. How can I remain buoyant and silent, a speed of 3 knots appears to be noticed by the escorts? If I have deep enough water I try to use a silent speed then let the boat drop to a deep depth. Then I set ahead standard to get the boat back up to 50m to 100m then set 1-2 knots & let the boat drop back down to the deep. How you do you guys maintain depth & speed while evading DD’s?

1) Easiest option is just to reinstall 1.1A straight over your existing one
No need to do anything else other than that - better than trying to change\edit files

2) :hmm: Never noticed that before
My boat normally stays on depth even at 0 speed
What you are describing sounds similair to the NYGM anti hummingbird effect but thats not included in GW

Safe-Keeper 08-02-06 11:11 AM

I don't know if the loss of bouyancy (sp.?) is related to Grey Wolves. But yes, I've definetly experienced it, too.

Cdre Gibs 08-02-06 11:36 AM

There is NO Negitive Bouancy in GW1.1a - period.
If your subs slowly sinking then all I can think of is you have a slow leak somewhere thats not been repaired. Either that or your helmsmen sucks, try a qualified helmsmen.

rcs929 08-02-06 02:20 PM

it was the convoy attack training mission & the personnel were raw recruits if I remember correctly. Will upgrade my helmsmen for the actual patrol.

I will reinstall GW over my current install to change that targeting option. Makes me mad cause I looked right at it, new what it was then decided, 'well let's try out the default install'. :doh:

Thank you all for your input, I appreciate it! :)

:rock:

Payoff 08-02-06 05:36 PM

Sounds like a case of the "crash dive blues". If you change depth after initiating a crash dive your boat will slowly sink at the stern at slower speeds. Reissue the crash dive and let it take its course until you hit 70m.

rcs929 08-02-06 07:05 PM

Payoff, I had crashed dived so perhaps that was the problem. I have played numerous careers & crashed dive numerous times during those careers & that was the first time I had ever experienced that sinking feeling.

I hadn't heard of the 'crash dive blues' before & the only change in my configuration was the installation of the GW mod. I had assumed (i know, i know what assume spells lol!) that it was something to do with the 'Hummingbird' mod being included into GW. I know GW & NYGM are different but GW uses the NYGM damage mod.

Anyways now I know to have a good helmsman, which I try to do, and not to crash dive then change depth.

Great community here & appreciate the help. Excellent mods for a game I spend way too much time on lol. I noticed this post was moved as well, sorry moderators for making extra work for you :(

kapitanfred 08-02-06 07:36 PM

Hmm!, unusual. I crash dive and as soon as the order is complied with I change the depth order to go deeper much faster and have had no probs :p No "crash dive blues" here.

Cdre Gibs 08-02-06 07:40 PM

No Hummingbird's in GW either, we have Seagulls but definatley no Hummingbird's!
Hummingbird's and Subs dont mix ya see.
;)

VoodooPriest 08-03-06 07:57 AM

So I finally installes GW.
But now I have a question, too, namely about the contacts names. Most ships are just named "Contact". I think it's because I installed the "Generic ship contact names"-option. Is there a way to change this without reinstalling GW?

bigboywooly 08-03-06 08:19 AM

Quote:

Originally Posted by VoodooPriest
So I finally installes GW.
But now I have a question, too, namely about the contacts names. Most ships are just named "Contact". I think it's because I installed the "Generic ship contact names"-option. Is there a way to change this without reinstalling GW?

More than likely is but its a 5 min job just reinstalling over the top as is
And you know it will work ok:up:

rcs929 08-03-06 03:37 PM

Quote:

Originally Posted by Cdre Gibs
No Hummingbird's in GW either, we have Seagulls but definatley no Hummingbird's!
Hummingbird's and Subs dont mix ya see.
;)

well at least they aren't wrens ;)

Kpt. Lehmann 08-03-06 04:18 PM

Quote:

Originally Posted by rcs929
Quote:

Originally Posted by Cdre Gibs
No Hummingbird's in GW either, we have Seagulls but definatley no Hummingbird's!
Hummingbird's and Subs dont mix ya see.
;)

well at least they aren't wrens ;)

... or unladen European barn swallows.

sergbuto 08-03-06 04:29 PM

Quote:

Originally Posted by Cdre Gibs
No Hummingbird's in GW either, we have Seagulls but definatley no Hummingbird's!
Hummingbird's and Subs dont mix ya see.
;)

:rotfl:Not to mention playing/dancing blues when crash diving.

Cdre Gibs 08-03-06 07:41 PM

He he he ! :lol:


All times are GMT -5. The time now is 09:29 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.