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Mission Request
I have a request for those who are good at creating realistic missions (complete with realistic tasking messages, orders, etc). I would like a mission set up (solo/multi) where a US submarine (Seawolf preferably) is tasked with sinking one or more Russian SSBNs attempting to break out through the GIUK Gap. Likely there will be at least one escorting Russian attack sub. Perhaps some surface ships as well. The plot could something along the lines of Russians selling an SSBN or two to some other nation (China, Iran, North Korea, etc) and the US doesn't want this to happen. I'm sure some of you have read some of Patrick Robinson's books (Kilo Class, Nimitz Class, USS Seawolf, among others). I'm looking for something that could easily be found in something he'd write. Perhaps a version that is less heavily escorted and a version that has a significant escort (surface, and a few SSNs). The idea is the Russians would be expecting attacks from subs, surface ships, and aircraft. Lighter one might be 2-3 stars, heavier one is definitely 4+ stars. I can place ships, subs, etc. However, I have trouble with scripting/triggers, and phraseology of tasking messages and mission orders.
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Well for starters this is what I’m currently working on, and with a playable beta which includes all the features listed there and below plus some bugs to resolve. It’s long overdue for an edit but this is the rough draft: http://www.subsim.com/radioroom/showthread.php?t=92394 Please travis, take time and share your thoughts by responding to that thread. After all I’m doing this out of free will and I would really appreciate your feedback. Believe me it helps! I’m surprised with all the views it has received; it only received a few responses excluding my immediate circle of peers. I plan on making mission objective maps for multiplayer only that focus on either 1 platform or two opposing platforms while other platforms affect the chances of success/failure of the missions tasked to all playables. Also multiplay maps will be made compatible with lwami and single player mode. I also intend on making maps that require full functionality of platforms such as strategic missile strikes, use of dsrvs, special ops to name a few. MHO - Lwami is setting a new standard and is tapping into DWs potential. My intent is to harness that in an effort to make quality, practical scenarios on a multiplayer level. There are a few points I want to emphasize and the impact it would have on this mission of your request, using it as an example:
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Seems like a good idea (replying to your commments in this thread). Though I'm not really interested in multiplayer missions, I just thought it might be a good idea to include a multiplayer version (with Akulas instead of Victor 3s) incase others would like this type of mission. As for mods, I don't use any, and most weren't designed for use with my version anyway. I'm still using 1.0 and the only problem I've found is a mk46 torpedo hitting me at 520+ (keel depth was 540 in an Akula 2) meters. That torp isn't supposed to be able to go below 457 meters. If the torp is modeled as being able to exceed this for any reason, then the entry in the USNI Reference should be updated (though it doesn't have to say what the crush depth is, it should mention that the depth given is max operating depth, with a similar note to the ones given about sub max depths).
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They were goal oriented (and not at all like deathmatch type thing you loath so much). He hosted some games on CADC some months ago, but since he has completely vanished from the dw community. Why don't you post some interesting cooperative multistation-multiplayer missions on CADC ? You could organize one match every 1-2 weeks. |
As I stated earlier: This just sounds freaking marvelous!!!! :D :know: :rock:
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Come with me under ice 1 v 1 and then see who goes grey first (ah goodness me ive lost already :damn: )
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Ive spent years under the ice, not only that ive written manuals and trained people in under ice warfare. ice warfare is my specialty.
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@ Goldoark
I’ve played some of those maps and I’m not quite sure if I played some of them designed by Furia, but I will definitely keep my eye open for those. Mainly I played black market boomer, Baltic break in and some other ones. Then shortly after I started editing and since then I haven’t played anything, including my own map w/o hang-ups and bugs. Sometimes it's frustrating.... And once all these bugs are worked out, eventually cooperative mode will definitely need to be tested as well as some other items on my to-do list. I would expect it to fare well but won’t know exactly until otherwise. I don’t want to seem like a slack @ss but I’m taking my time with this and in doing so new ideas come to mind easier without the pressures of ‘hurrying up to get done so we can play’ The primary focus is this beta I’m currently working on. When all goes well that will lay the foundation to build from. ---------------------- @ hyperion2206 I don’t want to seem one-sided but at the present time, this map I’m making is for lwami only. This beta represents itself well, which gives me all the more reason to continue supporting lwami in this light. Speaking of support, LW, where can i get a coffee mug!! :lol: That doesn’t mean you still can’t play it in stock, but the main concern I have about stock on this type of map is there is a very good chance dives will become short lived. Lwami sonar model: Which was voted by the community(IIRC) which also means this is something the people wanted to see, and in my opinion is a ‘true to life’ sonar model compared to stock. Meaning detection is relative to speed and distance of the target. Assuming same layer conditions: If a noisy sub is going 5 kts from 5nm away then is detected, then changes speed to less than 5 kts to all stop, you will lose contact of the target, even datum from TMA board, as one would expect if contact lost on a signal source. I also think thermal layers are modeled more accurately than stock as well or so that’s been my experience. Lwami has enhanced the experience by leaps and bounds and has set a new standard. For some this is a dream come true, and for others it’s a nightmare to deal with(learning curve). It also has forced me(willingly) to revamp my typical means of engagement and localization :hmm:, among other things - basically how I run my ship – but all for the better. :up: Words can't describe how lethal and cunning AI is on lwami, so for mission designers on lwami, missions will prove more interesting and reflect higher quality than before. You will even find some people say that lwami is a form of cheating, yet they have yet to try it. I've also heard that it was created by those who "obviously really suck at the game so they make a mod so they will have a chance to win" but i know differently............. I just cracked up laughing when I heard this **** :rotfl: Stock sonar model: Very simple model - this model is not relative (in my opinion) to speed or distance of the target. So using the same layer - same 5kts to all stop – same 5nm away – you will still detect and gather TMA data and have a solution. So to me that makes no sense nor is it life-like to detect and collect data on something that isn’t making noise from 10,000 yrds away :nope: And if any sub(in this case) isn’t generating noise, then what then is to say for the noise source at that range, the water flowing around the sub? In other words the sea-state?!?! If anything, stock sonar model more of a form of cheating than anything else. |
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