![]() |
LWAMI4 Playtest Posted and CALL FOR PLAYTESTERS
I haven't had a chance to update the Playtest documentation so I've decided to post the current playtest to the new CADC server, courtesy of OneShot.
Here is the URL: www.commanders-academy.com/luftwolf/LWAMI4_Playtest_101_NoReadme.zip The complete torpedo control instructions are available in this thread, starting on this page: http://www.subsim.com/radioroom/show...t=94688&page=3 . Let me know what you find. There will probably be a few more of these before LWAMI4 is finally released. Everything in these playtests should either work, or not be implimented at all. Here is the email I included with the file for everyone I sent it to personally. Quote:
Cheers, David |
HEY LW!!!!! When you come up for air let us know how things are going!:up:
|
Hi LW!
Values between +14-:- +17 for passive sensors torpedoes ( Nrd [-127... 128] BD Sensors Par. ) TOO small. :cool: I have established these values in Spchere Sonar for SSN-21, and has checked up as it searches at my LAN station. It never can find out somebody in passive contact! There is no contact - doctrine does not work! :x I have checked up the doctrines - ordered speed of a torpedo in the doctrine always will be executed a little not correctly. :down: (Hardcoded torpedo random speed always...):down: |
You can't judge the sensors by looking at them... :-?
I think you are forgetting that some torpedoes decrease speed with depth... and that some torpedoes have only two discrete speed settings. You really need to read the threads associated with the torpedo controls (until I write a proper torpedo control manual). I'm still looking at that stuff you sent me. I've been busy with non-DW stuff. Cheers, David |
Quote:
Quote:
I read other threads, but I believe to the eyes more - if I see that something does not work!:know: Principle of job at all sensors identical. The auto command mode (AI control, at which detector opportunities is even higher than and player) also, in this case can not take contact. I check it in my home LAN of a network use debagger instrument. -1 good values, which guarantees detection of a boat with the stopped engine on distance in 150 meters for a passive torpedo. With increase of speed of a boat this distance will be increased. I simply give you the help where it is necessary to check up.:up: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ My material is already obsolete, now it is absolute other playable game. I establish real values for ARMOR/DAMAGE. You speak me, that then the helicopter can kill Oliver.H.P use 10-15 torpedos. But the helicopter is not intended to kill destroyers! For this purpose there are submarines. At each battle unit the individual possibilities have, is and it is necessary well to designate for every platform typical mission. |
Bump.
|
I have made icebergs seen on high-frequency sonar.
Now boat can about them be broken!:up: |
All times are GMT -5. The time now is 04:12 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.