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-   -   Suicide Boats (https://www.subsim.com/radioroom/showthread.php?t=95497)

SeaQueen 07-08-06 02:29 PM

Suicide Boats
 
I'm trying to get my suicide boats to work with no success. Has anyone any experience with the scripting necessary? I figure it's the only way to make Boghammers really dangerous.

XabbaRus 07-08-06 03:31 PM

What steps are you using to try to get it to work?

Wilko 07-08-06 03:47 PM

thought you were talking about the boats I was in charge of :o

sorry.. I'll go back to my boat full of very anxious looking saliors :arrgh!:

SeaQueen 07-08-06 04:11 PM

Quote:

Originally Posted by XabbaRus
What steps are you using to try to get it to work?

I just created an attached trigger so that whenever the target passed within a mile of the kamakazi boat, it would run the script "Suicide Attack by <<this WBIED>> On Platform <<that target>>"

It frequently seems to crash as a result. I've also noticed that when boats crash into larger ships, they don't seem to do any damage.

XabbaRus 07-08-06 04:22 PM

Hmmm that has always worked for me...

I'll see what I can do to reproduce it later.

Fish 07-08-06 05:30 PM

I can send you a working map, with suicide boats if you want.

SeaQueen 07-09-06 07:43 AM

Quote:

Originally Posted by Fish
I can send you a working map, with suicide boats if you want.

Thank you! I'd love a working example.

Fish 07-09-06 09:55 AM

Quote:

Originally Posted by SeaQueen
Quote:

Originally Posted by Fish
I can send you a working map, with suicide boats if you want.

Thank you! I'd love a working example.

Send.

SeaQueen 07-09-06 04:26 PM

Okay... the problem isn't in the scripting...

I think the crash has something to do with when I create a dynamic group with a unit that has attached triggers.

Can you think of any reason why a Boghammer ordered to suicide attack a ship wouldn't drive into the ship?

For some reason it just doesn't seem to want to do it.


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