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-   -   Hull Integrity changes (https://www.subsim.com/radioroom/showthread.php?t=94406)

CaptJodan 06-12-06 12:22 PM

Hull Integrity changes
 
Hi all, long time no be here (real life and all that).

Been looking around, seeing what's out, that kind of thing. My SH3, with all the modding I had done previously on my own with it, was wiped out and I have been somewhat distraught about it as I had just gotten things set to the way I like them. Now I can't seem to get it back the way it was, and I'm having trouble with a specific problem, mainly that damage to the hull integrity is high, but system damage is low.

This is exactly the opposite to my preference. To be honest, I'd love to find a way to zap hull integrity altogether (not just have it not show up, but just not have it as an option for damage), and die by flooding or extreme system damage. What I'd like to know is where (and how, if possible) the values controlling Hull Integrity are located. I read an old file suggesting that zones may have it, but zones seems to have particular systems and compartments, but not the whole integrity of the boat. Has anyone ever discovered what controls hull integrity?

Thanks.

CaptJodan 06-12-06 12:48 PM

Sorry for putting this in the wrong thread there. Don't know how I did that. :oops:

08-04-06 11:52 AM

Quote:

Originally Posted by CaptJodan
Hi all, long time no be here (real life and all that).

Been looking around, seeing what's out, that kind of thing. My SH3, with all the modding I had done previously on my own with it, was wiped out and I have been somewhat distraught about it as I had just gotten things set to the way I like them. Now I can't seem to get it back the way it was, and I'm having trouble with a specific problem, mainly that damage to the hull integrity is high, but system damage is low.

This is exactly the opposite to my preference. To be honest, I'd love to find a way to zap hull integrity altogether (not just have it not show up, but just not have it as an option for damage), and die by flooding or extreme system damage. What I'd like to know is where (and how, if possible) the values controlling Hull Integrity are located. I read an old file suggesting that zones may have it, but zones seems to have particular systems and compartments, but not the whole integrity of the boat. Has anyone ever discovered what controls hull integrity?

Thanks.

From my modding experiences, hull integrity is directly dependent on hull hitpoints. The higher the hitpoints, the stronger the hull integrity, amd the slower it drops when taking damage. But integrity might also be related to compartment settings in the zones.cfg file. Not sure, though.


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