![]() |
ok a question for you or two
Number 1
What exactly is a replenishment ship ? ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental If I can find out what it is and for ie; is it a fleet tender -oiler -? or a ammo barge ? ( but then surely they would be warships ) maybe can clone something ( depending on what type 100 is ) and have as something extra Number 2 Is there a way of adding a ship such as a boom vessel in such a way that it doesnt spawn anywhere else Basically I would like to add boom vessels next to the sub nets - more than likely stationary - but it will spawn in other areas..Could I make it a land unit and place in sea next to subnet just for visual effect ?? No good at 3d stuff so would probaby try to clone the small trawler and give a cammo paint job. Maybe remove the winch off the back and replace with the hook off the tug - unless any of you proper modders out there have a better ship - me,I couldnt mod cheese Any ideas/thoughts |
First of all, I cant answer your questions. Sorry.:nope:
About the 'boom' ships, do you mean barrage ships or ships that go boom?? In GW there is sunken ships placed to key approaches to enemy harbours. You can find some from the eastern approach to Scapa Flow (havent tried any other way to Scapa so I dont know if there´s more of them). |
I think he's referring to net tenders- they open and close the net to allow for passage of vessels by use of a boom and winch.
|
Quote:
Originally Posted by Shadow9216 I think he's referring to net tenders- they open and close the net to allow for passage of vessels by use of a boom and winch. Yep Boom defence vessels or Barrage / Gate vessels A lot of trawlers were used as both the above anyway Quote:
|
update
Well I emailed Ubisoft tech to ask them what a type 100 is and according to them it was a ship to resupply fleets at sea - which makes kinda sense tho I would have thought it wouldnt be classed as a merchant but there you go
Easy opportunity for someone to clone a couple of fast merchants and give a cammo skin to run with the fleet - taskforces and the like I presume or come up with some completely new ideas |
There was talk here of using that category to represent naval auxiliaries, such as tenders, oilers, and depots.:hmm: I wouldn't rule out the possibility.
|
Quote:
|
All times are GMT -5. The time now is 08:21 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.