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-   -   Periscope look interval (https://www.subsim.com/radioroom/showthread.php?t=93345)

Linton 05-19-06 10:22 AM

Periscope look interval
 
What do you use to judge periscope look interval for various platforms.I believe that the USN use a spears wheel,more details gratefully received.

Kurushio 05-19-06 12:09 PM

I thought enemy AI couldn't detect masts?

Henson 05-19-06 04:11 PM

Re: Periscope look interval
 
Quote:

Originally Posted by Linton
What do you use to judge periscope look interval for various platforms.I believe that the USN use a spears wheel,more details gratefully received.

Unfortunately more detail about US periscope search routines and mast exposure considerations will not be forthcoming. I'd lose my job very very fast.

In-game it's a moot point. Masts cannot be seen by radar or by naked eye.

Linton 05-19-06 05:27 PM

It was not just usn practice I was interested in,anybody else have any info on how to compute look interval?

FERdeBOER 05-19-06 06:02 PM

Well, in Tom Clancy's Red Storm Rising, the procedure is making a fast turn watching the sky for planes/helos, then another to the horizon and then lower the scope as fast as they can.
All of this is recorded in a videotape and they look at it after that, to see in slow motion if there was anything.

I don't know if this is the real procedure, but, as said before, in game the masts are not detectable by radar, so is no a risk to take a look :nope:

Linton 05-19-06 06:07 PM

I have not played dw for a while but I cannot believe that the masts are not detectable-that must be worth changing in a future mod.
SeaQueen you are always into the mathematical side of game play,how do you compute look interval?

LuftWolf 05-19-06 06:08 PM

Quote:

Originally Posted by Linton
I have not played dw for a while but I cannot believe that the masts are not detectable-that must be worth changing in a future mod.

A mod can't touch this.

In fact, even SCS can't really change this without some major changes to everything.

So, in other words, lets press for this for the sequel to DW. ;)

Linton 05-19-06 06:24 PM

Luftwolf do you know how to compute look interval?

goldorak 05-19-06 06:27 PM

Quote:

Originally Posted by LuftWolf
So, in other words, lets press for this for the sequel to DW. ;)


Does this mean that DW is a dead end ?
No future platforms ?

In this case I prefer that SCS stop considering future platforms, fixes what has to be fixed in DW and sell it as DW 2 (with a great graphical improvement this time and support for antialising and anisotropic filtering and also native support for 32 bit graphics).

No need to answer, just some stray thoughts that ended on this post hehe..... :rotfl:

SeaQueen 05-19-06 07:16 PM

Quote:

Originally Posted by Linton
I have not played dw for a while but I cannot believe that the masts are not detectable-that must be worth changing in a future mod.
SeaQueen you are always into the mathematical side of game play,how do you compute look interval?

I really can't tell you this one. In the game it doesn't matter. Leave it alone. Expose as you need to.

LuftWolf 05-19-06 08:09 PM

Quote:

Originally Posted by Linton
Luftwolf do you know how to compute look interval?

Sorry, I don't.

swimsalot 05-19-06 09:26 PM

Find the court proceedings regarding the LA Class that surfaced into a Japanese Trawler a few years ago (Greeneville I think). They transcripts are available online, I think through CNN links.
During the "trial", there was extensive discussion about periscope search routines, including exactly how long, what depth, effect of sea state/weather conditions on visibility, angle of bow, relative height of target, etc. Very in depth review of current USN procedures.

Whoever said they would loose their job for talking about it, umm, whatever.
It's not classified reading.
Kinda interesting though.

****Edit: Here's the link to the transcript of the proceedings; Periscope dicussion begins on line 00159 and continues for 3 days worth of testimony, I believe.

http://www.cnn.com/SPECIALS/2001/sub...ession3.6.html
If you're into real life ops, they go into very specific details about several areas os sub operations.

And it's all unclassified :roll:

Henson 05-19-06 09:49 PM

The current serach routines are.

They have changed, largely because we keep running into things. Roll your eyes all you wish, but I should know whether the information is classified or not, my job is to teach it to junior officers.

swimsalot 05-19-06 10:20 PM

If the current visual search routine is vastly different than what was done a few years ago, I would be surprised.
Do they go clockwise now instead of counter-clockwise?
Does the Captain clap his hands 3 times and yell "ooga-ooga-ooga" when the scope comes up?
How much difference could there be?

But I will accept your statement that things are done differently now, and it's highly classified.

By the way, anyone ever notice this: Have ya ever met a guy online that was a mess specialist, hull-tech, or plain old Airman?
everyone was a Navy Seal, Army Recon, Naval Aviator, etc.
Amazing, I awlays had good food in the Navy, saw lot's of cooks, but I never see em online. Everyone was the skipper, but no Gilligans.
Wierd, huh?
Gotta love the Internet mystique- no one knows what you really did :)

LuftWolf 05-19-06 10:23 PM

Quote:

They have changed, largely because we keep running into things.
Yeah, I'd say that's a pretty good reason to change your procedures.

Stealth is no good if the odd trawler occasionally intercepts your boat in open ocean...


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