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-   -   Rose Castle Ore Carrier Beta Testers Needed (https://www.subsim.com/radioroom/showthread.php?t=92776)

AG124 05-03-06 06:52 PM

Rose Castle Ore Carrier Beta Testers Needed
 
I have tested the Rose Castle several times, and am no longer getting CTD's. I would like four or five people to volunteer to test out the ship in a single mission to try to confirm these results. I don't want to release a BETA to the general community, because some inexperienced moddrs will probably try to use her in a campaign and then complain if they get a CTD. So if anyone is interested, post here. I will upload the ship on rapidshare and send a link in a PM.

http://img222.imageshack.us/img222/1826/rcbeta2cc.jpg

I may add a small crane to the bow of the hull .obj file later, and raise the forecastle. But that will come later.

GreyOctober 05-03-06 07:01 PM

Ill gladlly help you out sir! Nice ship btw.. :up:

Permission to sink it! ;)

iambecomelife 05-03-06 07:20 PM

I'll take a crack at it :D

Dimitrius07 05-03-06 07:36 PM

AG124

I can make a test :yep:
i have free time tomorow :up: :up:

vinceor 05-03-06 07:47 PM

She's really pretty. Place an 'Asroc' up forward.

JetSnake 05-03-06 08:21 PM

Im interested if you can post instructions on how to install it.

Soviet_Warlord 05-03-06 09:16 PM

Looks nice, sign me up :)

AG124 05-03-06 09:29 PM

OK, I'll post the link. Instead of PM'ing it, maybe I should just post it here. But I will post a warning:

THIS SHIP HAS CAUSED CTD'S IN THE PAST, SO DO NOT USE IT IN YOUR CAMPAIGN UNTIL IT HAS BEEN TESTED. IF YOU WOULD LIKE TO TEST IT, PLEASE DO SO IN A SINGLE MISSION IN WHICH A CTD WILL NOT AFFECT ANYTHING.

Having posted a warning, I shall now post the file. ;)

http://rapidshare.de/files/19570389/...lease.zip.html

I have to go to bed now. I will check for feedback in the morning. Remember, although this ship is now working for me, it may still cause a CTD for someone else.

Boris 05-03-06 11:02 PM

Alright! another smallish merchant!

I might wait till it's been tested before I use it, as you said. It hasn't got a recognition page either... so that also precludes me from using it in the campaign.

I might test later when I have some time.

btw... I'm willing to make a recognition manual page if you want?

Frankenstein 05-03-06 11:26 PM

Beeeautiful!

Once it's safe for campaigns, I'll definately want to get my hands on this one.

Good job mate!

AG124 05-04-06 08:16 AM

I am working on an ID manual as we speak, but thank you anyway. :yep:

Has anybody set up a single mission with the ship yet?

Boris 05-04-06 10:37 AM

Ok, I just tested the ship in a single mission with 3 ships.

The first two, both ships were both destroyed from critical hits on the first torp. The third I hit in the bow area and then shelled for about 5 mins before she went down. No CTDs or anything.

The only thing I noticed is that the bridge is not conected to the ship when broken in half... but I remeber that from another post.
... and the UV mapping is off on the upper decks and bridge, but you know that too I'm sure :88)
Other than that she's hunky dory.

- Just another thing. Could it be that your ships are too eay to sink? I seem to get critical hits very often on your ships. I've only tested this ship once and got two critical hits... also the chathams and whale factories etc, that I have seen in my last campaign, I'd say I get a critical hit at least 75% of the time. Not so on the stock (NYGM damage) ships. Fluke or not?

AG124 05-04-06 11:12 AM

Well, you could try increasing the HPs, but that probably wouldn't really help. Other than that, I am not sure why this would happen. :-?

Does this happen with the ships for which I included a NYGM damage file (with 2160 HPs)?

AG124 05-04-06 06:08 PM

I now have an ID image ready. I will include it in a 1.0 release when I get some more feedback. :yep:

http://img154.imageshack.us/img154/7937/nllsil8yx.jpg

The zones for the Liberty Ship are correct for this ship as well. Forgot to change the renown value though - I just noticed that. :damn:

iambecomelife 05-04-06 06:09 PM

Some notes from testing:

-Launch one torpedo at medium range, set to explode underneath the keel. High speed.
-Impact. Torpedo detonates underneath the aft deckhouse. No visible effect - no fires break out, and ship barely settles, even after 15-20 minutes.
-Maneuver my U-Boat to allow for impact shot. 2 meters. Impact warhead (no point in risking premature detonation). Medium speed, since I'm close and it needs time to arm.
-Impact, underneath the bridge. Two large fires immediately break out in forward cargo holds.
-Massive explosion in engine room breaks the ship in half 15 seconds later. Most of the tanks on deck and cranes explode and fall overboard. The stern lists very heavily, while the bow remains on an even keel.
-Entire ship is submerged 15 minutes after 2nd hit.

All in all, the sinking experience was more interesting than most. I enjoyed the different behaviors of the ship halves - the game seemed to model how the aft section was already full of water, and thus almost capsized after the second hit. The model looked clean and neat. I think the bridge texture mapping should be altered - I made a civilian-painted skin and I didn't like how it was the same as the funnel texture. Not to nitpick, or anything - It'll be fine if the skin is all grey.


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