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Getting over a Subnet.
A while ago I sneaked into Scapa Flow, found a couple of DD and attacked.
Got One, missed the other (100% realism is my excuse). Anyway I traveled south to find that a subnet had been deployed :huh: I decided to take a run up, surface at the last minute and "go over the top" With quite a bit of scrapping I got over. I damaged the boat a bit but with a bit of repair I was on my way. Next time I tried it ... I sank :( ( in a type VII ) :-? Questions Are their different damage levels for different uboat types? ie can a type IX take more collision damage than a type VII? Has anybody else done this, Or am I just foolish risking the lives of my crew? Cheers Von Taticus. |
I thought you could sail over them myself without gaining any damage, but it appears you can't. I use GW and it places subnets and mines around you home port, so being that I didn't want to damage my u-boat, I opted for going over the subnet. I plotted my course and set speed for ahead standard, which was about 16kts. After setting TC for 64x, I approached the subnet and then I got the death screen saying my boat had been destroyed by a collision. But this is wierd because I figured subnets were simply steel nets bing held up by floatation devices(aren't those what those ball thingys are?) so I figured the nets were only harmful to subs passing underwater and not ships or u-boats travelling on the surface. Apparently I was wrong, but weren't subnets simply a deterent and harmful to u-boats travelling underwater in RL?
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nets
I'm no expert, but the game is a simulation. I am not sure if the nets were created by modders or the devs, but probably do a random amount of damage. This means it is never certain.
In real life, I think some nets also included some explosive devices like mines. Anyway, play with fire... |
Re: nets
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Kb |
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http://www.nettouring.com/images/Public/net_passage.png Than of course if a gap is not present, one can surface and pass over the net, just like Von Taticus did. However, I never got any damage doing so. :hmm: |
Nice Pic!!!
yea - that's kinda what i meant. But often there's a bigger hole - no problem to get through, and it's in the center of the net - for normal shipping i guess. I usually try to find one of those. But should you be port-hunting anyway? I hate 15m water. Gives me the creeps. Kb |
Excellent news (and picture).
I shall be searching for such a hole/gap at Scapa Flow next tour. :D Cheers :ping: |
Why not go around them altogether? Why risk squeezing through one and risk an ended career? :nope:
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So, you mean that the nets don't travel close enough to the land to block a path.
So it is simply a case of searching for one end o fthe net? |
There is a hole in the Scapa Flow net, near the middle. I've used it twice to sneak into Scapa Flow in my VIIB, early war. Mind you, I was playing at 29% realism vanilla SH3, with the aid of the external cam. First run I found an empty lake. Second time I sunk a Fiji cruiser. However, running the gauntlet both ways is a great way to get killed. I'm not sure how you would locate the net without the external cam, though. I haven't tried the canals much yet.
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So, going in ports and other shallow area is my favorite pass time because the difficulty level is greatly improved, thus giving me extra game play. What I like about ports and shallow areas is that if we are unable to predict the course of the enemy ship, and/or determine with precisions the enemy pinging strength relative to our positioning, the enemy can easily find us.:ping: In addition, some great rewards await us in ports. In ports, I killed ships such as the Revenge and the King George V and the Fiji, they are there hopeless. Just avoid being caught! :D Quote:
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