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Generic Mod Enabler not working properly!
While in port I used the JSGME to install the extracted file BlueNightMap which was extracted in the MOD folder. The bluenightmap was NOT installed even though I used JSGME. Why not? I have other mods I wish to install each time I come to port and if JSGME isn't doing it properly, why? How do I go about making it do the installation of the mod properly? I don't want to get into installing manually because a lot of mods do not give details about where to install. So, what should I do. I notice that when a mod is extracted in the MOD folder, a duplicate folder is created in the c:/P F/Ubisoft/Silent Hunter III root directory, why? I need answers about why the JSGME isn't doing the extractions and installations properly. :-j Robert.
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Hi Robert,
I don't know whether I can be much help, and forgive me if I stating pretty basic stuff here. The simple fact is that the mod enabler, which I use in several other games as well as SH3, never gives me any trouble at all. The only time I have problems is because of 'user error'. Following that theory, check out the add-on folders in the mod folder itself to enusre that you have the correct locations for each - sometimes, especially when using installers, a 'parent' folder is installed containing the mod, and obviously this means that the sub folders will not be installed in the correct location. This still happens to me sometimes if I'm not careful. I have never seen duplicate folders in the root. The enabler creates backups of the replaced files in every case, but these should be within the target folder for each particular mod. Hope this helps. |
Hey Clive, at the risk of thread highjacking, can you list what other games you use it successfully with? I get asked questions from users of a whole swag of games that I've never played and so am never sure whether it works with them or not!
Sorry Robert, back to your question... Have you gone through the pictorial step-by-step JSGME instruction manual located at http://forums.ubi.com/groupee/forums...3/m/3031058373 |
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then uninstall everything install again and install JSGME at the end, put back the saved games folder where they bellong and thats it... Be sure to enable all the mods you've got currently installed and you should have no problems , i've done that one time bro... :up: |
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Sorry mate, i know what you're going thru... :up: It's like this, if you back up your Carreer folder bro, and after uninstall everything and that means SH III also, cause from what i understood you've got the Mods installed allover Silent Hunter directory, so if you reinstall a clean SH III and then install the Mods you add before again with the Reinstalled also JSGME, and then add to the previouse place the Carreer folder again you will be able to follow your game where you previouselly ended... Keep in mind that you've got to add the exactelly same mods you add before... :up: |
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After I uninstalled SH3
After I uninstalled Silent Hunter III, it left the following folders in the Silent Hunter Directory: BackupDataFolder, BlueNightMaps, Bow Fix Type VIIB, data, documentation, JCW_Intro, MODS, MVP, Sound Trainer; In the Data folder it left the following folders: backup sound, Menu, Oldsubmarines, Original_Backup, Submarine; In the JCW_Intro folder it left "data"; In the MODS folder it left the following folders: !Backup, BlueNightMap, Bow Fix Type VIIB, JCW-intro, MVP-1.0, RecManual, RUb1.45, Sound Trainer, Activated mods list, JSGME configuration file, and the following zip file: BlueNightMap, Bow Fix Type VIIB, JCW-intro, MVP-1.0, RecManual, RUb1.45 and sound_trainer; In the MVP folder it left all the tga files; In the sound_trainer folder it left two files - ReadMe & soundtrainer.mis file. :roll: So, what do I do, leave them there??? and go ahead and reinstall Silent Hunter III???
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Re: After I uninstalled SH3
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Nope, delete everything bro or if you whant back them up on desktop bro...but if you'll live them there the same problem will be back to hunt you... :rock: :up: |
Re: After I uninstalled SH3
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