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-   -   Flak gun-U6 Type IIA, 1st Flotilla (https://www.subsim.com/radioroom/showthread.php?t=92130)

RICK 04-16-06 03:38 AM

Flak gun-U6 Type IIA, 1st Flotilla
 
I am on Mission 17 with 1 flak qualified officer and 1 qualified warrant officer. The crew management view shows the flak icon but no place to put a crew member. When a plane attacks I click on the watch officer, then crew on deck but the only option is for the watch crew....the flak gun is darkened out.

I need to defend myself! How can I remedy this?

Also, how can I upgrade my boat...I am in May, 1941.

Thanks...Rick

andy_311 04-16-06 03:45 AM

If your running the game just out of the box you can't use your guns or flak in bad weather you need to get yourself the all weather gun mod.

Mart!jn 04-16-06 12:52 PM

or maby you don't have a flak gun??
you should upgrade it to a flak gun

U-104 04-16-06 02:18 PM

At the beginning of a career with a type II it comes default without a flack gun. You need to go to the upgrade section and install one yourself. :up:

rls669 04-16-06 02:28 PM

A Type IIA in 1941? That's . . . different :)

Either you're a masochist or you somehow missed the U-boat selection screen.

Manock 04-16-06 02:59 PM

Come along at the right time
 
Have I come along at the right time.

I am intentionally running a what if campaign where the Captain gets to call the shots. Im using a Type II up until the Type 21 is available.

My first priority is to survive the war. Hence small maneuverable boat that isnt so easy to detect or attack.

I put a flak gun on mine but regret it now. It doesnt have the firepower to take on eight gun hurricanes, or the 4 gun cannon model. Plus the sim is modeled as soon as you declare dive everybody dives for the hatches so you cant wait until the last second before diving for the hatch when a plane is approaching.

Just crash dive out of there.

Now I cant get rid of the darn thing. It just flops around out there slowing down my underwater speed, and not doing anything.

So advice from someone who knows. Dont Do It Man! Dont Do It!

Captain Scaredy Cat Manock

VonHelsching 04-16-06 04:16 PM

Re: Come along at the right time
 
Quote:

Originally Posted by Manock

Now I cant get rid of the darn thing. It just flops around out there slowing down my underwater speed, and not doing anything.

Sadly, it seems that the effect of slower dive time / less underwater speed due to Flak / Deck Gun is not modelled in SH3.

Manock 04-16-06 05:50 PM

How do you know?
 
Interesting

But how do you know that?

Granted - it wouldnt be much but considering I currently spend all night underwater, it would add up.

Cdre Gibs 04-16-06 08:36 PM

Next time your in port, goto the Tech upgrade section, select your FlackGun on your sub then underneath you will get a list of current flack guns you can use. Scroll up till it says none, Double click, flackgun removed.

And btw, it is correct that with or without the FG your sumbmerged top speed is no different, same deal for a DG. With or without makes no difference at all as far as SH3 is concerned.

VonHelsching 04-16-06 11:27 PM

Re: How do you know?
 
Quote:

Originally Posted by Manock
Interesting

But how do you know that?

Granted - it wouldnt be much but considering I currently spend all night underwater, it would add up.

I have studied the game files regarding turn radius, rudder drag, dive time etc. It seems that nothing there is affected by the presence of Flak / DG.

That doesn't mean that something could not be done in the future... :|\

RICK 04-17-06 04:08 AM

Thanks
 
Thanks to all...Think I've got it.


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