SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   My observations after playing sh3 for 1 year (https://www.subsim.com/radioroom/showthread.php?t=92081)

THE_MASK 04-14-06 07:20 PM

My observations after playing sh3 for 1 year
 
I appreciate the vastness of the oceans . After 1 year of playing sh3 , i have yet to see a task force or an ice berg .

Torplexed 04-14-06 07:26 PM

It's my understanding that when the game loads objects you get 5 or 6 icebergs. Like finding a needle in a haystack. However, If you want hundreds of icebergs to increase your chance of seeing one it'll take a lot longer to load.

Heibges 04-14-06 07:28 PM

I have only seen only spotted one task force myself. I have gotten contact reports on many others, but I was out of position or they were moving too fast.

I think this is perfect, and is about like it was in Silent Hunter.

I played the bejeezus out of that game too, and only ever sank a capital ship a few times.

Floater 04-14-06 10:01 PM

The only time I've seen a taskforce in the default campaign was after I'd attacked a merchant convoy west of Gibraltar and dived deep to escape the escorts. I found myself surrounded by high-speed screw sounds, kept deep and silent, and when they'd passed over returned to PD to look for stragglers.

Then I saw a BB, or possibly a CA, heading off over the horizon at high speed, DDs in attendance. The taskforce must have been only a couple of miles behind the merchants, travelling much faster, and I'd assumed that those noises were the merchants' escorts.

Needless to say, there was no point in trying to catch them up - very frustrating!

JonZ 04-14-06 10:11 PM

Task Forces are mostly scripted. If you dare to take a look at the SCR file with the mission editor, you'll tend to meet task forces a little bit often :-j

jasonb885 04-14-06 10:14 PM

Quote:

Originally Posted by JonZ
Task Forces are mostly scripted. If you dare to take a look at the SCR file with the mission editor, you'll tend to meet task forces a little bit often :-j

Certainly, that's true with all the new mega mods.

But in the original game, TFs were entirely in the RND layer.

JonZ 04-14-06 10:24 PM

Quote:

Originally Posted by jasonb885
Quote:

Originally Posted by JonZ
Task Forces are mostly scripted. If you dare to take a look at the SCR file with the mission editor, you'll tend to meet task forces a little bit often :-j

Certainly, that's true with all the new mega mods.

But in the original game, TFs were entirely in the RND layer.


I guess I was lucky in my Vanilla days :hmm:


You are right tought, Just checked the scr layer and no Task Forces involved

kiwi_2005 04-14-06 10:26 PM

some careers ive finished and seen not one taskforce, where another like the one im playing now ive come across 3 taskforces. One carrier force and 2 BB forces.

There is always a taskforce in between CF and CG grids travelling North towards england. If you hang around or patrol up and down that area your find it. Its fast so its also easy to miss.

the other i sunk travels from Loch Ewe to USA (i think) ive attacked it about 200miles out of Loch Ewe heading SW, Two BB's taskforces travelling fast.

I found all these before 1943.

flyingdane 04-14-06 10:30 PM

Quote:

Originally Posted by JonZ
Task Forces are mostly scripted. If you dare to take a look at the SCR file with the mission editor, you'll tend to meet task forces a little bit often :-j

Yep" and if some (kind harted) modder out there could speed up the chance of meeting a taskforce just for the defalt campaine I would be A happy camper. :D :()1:

JonZ 04-14-06 10:32 PM

Quote:

Originally Posted by flyingdane
Quote:

Originally Posted by JonZ
Task Forces are mostly scripted. If you dare to take a look at the SCR file with the mission editor, you'll tend to meet task forces a little bit often :-j

Yep" and if some (kind harted) modder out there could speed up the chance of meeting a taskforce just for the defalt campaine I would be A happy camper. :D :()1:

I like the way as it is now. In WW2 u-boats who encountered Battleship were very lucky to be in their path, or were ordered by BdU to intercept in grid position.

flyingdane 04-14-06 10:38 PM

Very true!...But one can dream!. :ahoy:

Keelbuster 04-14-06 10:42 PM

Apply RuB or NYGM TW and hang around the entrance to gibraltar. You _will_ encounter TFs.

Kb

flyingdane 04-14-06 10:59 PM

Hehehe..Thats not what I mean :rotfl: I Like the defalt campaine Sure Iam behind in todays SH3 but I have had this game sence it came out And have Gotten use to it .

Iam not realy where I should be In this game to try to start messing it up with realisem mods (for give my English). :oops:

ParaB 04-15-06 05:42 AM

I've seen exactly TWO task forces so far, both centered around CAs. Never seen a BB or a CV...


:(

tycho102 04-15-06 08:06 AM

Re: My observations after playing sh3 for 1 year
 
Quote:

Originally Posted by sober
I appreciate the vastness of the oceans . After 1 year of playing sh3 , i have yet to see a task force

I saw my first one a few days ago. They were moving at 21 knots, and just too far away for me to even attempt an attack. I copied the SH3 save-game folder, and restored an earlier save to reposition myself. Got one (Revenge Battleship), and the other had significant damage.

And that's not all of it. Here's the really awesome part:

No sooner had I launched the initial volley, that I dove (140m water depth) to ~100m and decided on my course of action. I was using the external camera, and the Luftwaffe showed up and bombed the living sh*t out of every single escort (8 of them), as well as the damaged battleship. One escort had dropped a run of charges, and a second one was lining up for a run when the planes took him out. I didn't even know it was the planes; I was going through everything (another ship firing, bad weather), and suddenly saw the planes flying overhead and the rest of the convoy exploding (all at the same time!).





It was actually the most amazing f*cking thing I've seen yet! Brilliant timing, of course.

*sigh*
After all that excitement, I restored my save folder and continued on with my patrol, since there was no way I could have caught up with them in the first place. But it was totally worth it, just too see all that!


All times are GMT -5. The time now is 01:07 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.