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Im loving the FFG and the P-3...
I cant believe I deprived myself from the joys of surface skimming and aerial coastal tours for so long. i'll be taking a break from subs(Kilo) on MP for a while me thinks!!
On a side note, when it comes to single player missions, how strict is the mission model with respect to invading the 12 mile soveriegnty barrier(I cant snap any phots of bay/inlet installations from 12 miles it seems)? Also, what is the international standing on trajectory launching of bouys fromoutside the 12 barrier to witin the 12 mile barrier? :) Does the AI Helo for the FFG perform MAD/SAD searches? Does it deploy its dipping sonar? How do I get it to do these searches when and where I want it to? |
As far as I know the helo on the FFG doesn't use the dipping sonar, which still drives me NUTS!!
However I do find that you can get almost all the same contacts as your helo does using your broadband array. That array is a very good piece of equipment and you can catch submarines very easily if they are not being careful. Otherwise you just have to scatter lots of sonobuoys with your helo and listen. I'd say the 12 mile barrier is fairly strict. You can cross it by a little bit but it will cause problems. Don't get too close to military installations in the P3, nor enemy patrol boats, or they'll shoot you down for being too nosy. |
You can make it dip in LW/Ami 3.02. =)
As for the 12 mile limit, breaching it in the stock mission is no big deal, IIRC. Getting caught inside those limits is another matter entirely. That's the way it works in a lot of player-designed missions too. (For example, Bastion Gambit from the RSR campaign) |
Ha, so with respect to the 12 mile barrier...just dont get caught :)
That may be a problem with land based radar and SAM sites radiating right next to the inlet/bay entrance :nope: |
There is no MAD/SAD or dipping capability on the stock FFG AI helos in DW.
LWAMI 3.02 adds full capability to the AI MH60 when under ship control. |
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...actually there's not much to explain, just assign a "Fly to" waypoint to the helo. Once it goes there it will stop, go to low altitude and lower the dipping sonar, within a few minutes, if there is a contact nearby, it will appear on the map, various displays etc. via the LINK. Or, if you prefer, here's the relevant part of the LWAMI Readme... Quote:
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Thanks Ultraboy :)
I'm moving to the FFG (and I really enjoy it) and I was desperately searching for commands to order my helo (under ai control) to use dipping passive or active. If I understand correctly, it's all automatic, we just need to use waypoints. But I don't see the way to switch from passive to active for the dipping of the helo (ai controlled). |
I also do not see the physical dipping sonar being used on the helo, I simply cannot get it to dip the sonar. Makes the thing almost useless.
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FB: the helo uses both at the same time; there would be no way to allow greater control without altering the interface, which is not allowed.
WC: You cannot ever see objects attached to platforms other than your own in DW. |
I believe this part of the README explains things best:
"The helo has an active dipping sensor (which of course can be heard on submarine active intercept) set at 45ft of depth. The helo also has passive sensors set at 45ft, 600ft, and 1400ft." "All sensors are active at the same time." I've managed to have quite a bit of fun with the FFG since finding this. :) |
Thanks for the tip molon. I played a scenario tonight and sunk 3 kilos with my helo without having to waste any sonobuoys. Wonderful!
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