SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Wilhelmshaven Wreck (pointless post alert) (https://www.subsim.com/radioroom/showthread.php?t=91754)

spork542 04-07-06 07:23 PM

Wilhelmshaven Wreck (pointless post alert)
 
Hm, I wonder how this got here? :hmm:
Not linking directly to the images, they are large. This is with Grey Wolves Supermod. I noticed it just now.


http://img211.imageshack.us/img211/2...nshot447rn.jpg

http://img222.imageshack.us/img222/5...nshot450dj.jpg

CCIP 04-07-06 07:27 PM

Blockships, or just wrecks.

That's where old ships go to die :yep:

spork542 04-07-06 07:35 PM

Awesome, I had no idea those were in this game! :)

zzsteven 04-07-06 08:47 PM

There is a couple beached on the shore in Kiel too. Rubini is a wizard. :D

zz

CWorth 04-08-06 12:46 AM

Dont forget the 3 that are blocking the eastern entrance into Scapa Flow.

thyro 04-08-06 02:43 AM

Quote:

Originally Posted by CWorth
Dont forget the 3 that are blocking the eastern entrance into Scapa Flow.


"...blocking..." = enough space for a Titanic size ship to pass through ;)

Sailor Steve 04-08-06 12:15 PM

I just started my first patrol out of Wilhelmshaven after installing GW this morning, and noticed it as I went by.

It looks more like a bombed-out hulk to me, as it's not sunk and it's not blocking anything.

Cool stuff.

gdogghenrikson 04-08-06 12:30 PM

Re: Wilhelmshaven Wreck (pointless post alert)
 
Quote:

Originally Posted by spork542
Hm, I wonder how this got here? :hmm:
Not linking directly to the images, they are large. This is with Grey Wolves Supermod. I noticed it just now.


http://img211.imageshack.us/img211/2...nshot447rn.jpg

http://img222.imageshack.us/img222/5...nshot450dj.jpg

Air attack maybe?

Sailor Steve 04-08-06 12:33 PM

I'm sure it was designed to look like it got hit in an air attack, but it's actually modelled as a wreck. There is a whole in the side with water actually inside the hull, plus one of the lifeboats is hanging by one end, not to mention some severe rust; things that don't happen when a ship is hit ingame-no matter how badly.


All times are GMT -5. The time now is 06:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.