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What rules you have in SHIII?
What personal rules you use when playing SHIII?
My rules: 1. DiD (Dead is Dead) 2. If 15m/s winds have been for 5 days or more, I roll a dice. With 1, 3 and 5 nothing happens. With 2, 4 and 6 I lose 10% of my food supplies. (I use 12 weeks food supply) 3. Hydrophone operations daily 4. Calculate my travelled distance per 24h daily and mark it to my KTB 5. Deck gun only to be used for small ships (Fishing trawlers and so on). 6. If using snorkel on hostile waters, periscope is raised to spot attacking aircrafts. 7. NO attacks on enemy aircrafts, only when there is no other choice. 8. If I´ve already sunk a capital ship, let´s say the King George, I wont sunk another one in the current campaign. That´s all I can think of now. There might be some more, but I cant remember them. :) |
Try and bring the boat and crew back in one piece........ :up:
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Re: What rules you have in SHIII?
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If I encounter another class capital ship, I´ll be sure to sink it. As long as it´s not another King George.
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Getting back alive! :)
Watching that fuel on long trips. When to rough take her down rest the crew and rely on sonar. I have a habit of taking on merchants with the deckgun zigzaging to avoid there deckgun - reason? I love it! :-j But more discipline is needed here. Always returning to base. It aint the end of a patrol unless you park ya beast in that bomb shelter |
After late 41 I run at PD during the day. That is, unless I'm _sure_ i'm in an area that is miraculously free of air cover.
Kb |
everything like Dowly wrote plus
i Dont atack passenger liner - troop transport and hospital ship i just can't :hmm: :zzz: |
Dimitrius07 wrote
[quote]i Dont atack passenger liner - troop transport and hospital ship i just can't[quote] I can understand you not wanting to sink a hospital ship, but a troop ship should be sunk without mercy :rock: :-j |
Listen to a great German piece of music when using the deck gun. :)
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I cant say I have any set of rules that I follow.I just try and do things the way they would have been done on a real Uboat.
Only real rule I have is that Passenger Liners and Hospital Ships are off limits and not to be touched as that was the way it was for the real Uboat captains during the war. |
Play It's A Long Way To Tipperary after a good patrol. :)
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I thought I played it fair, but you guys are way more dedicated than I am. *Sigh* Someday I'll play with rules, too. Lots of noble aspirations I see here. :)
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I play DiD, let the crew shoot the gun, always return to base (career ends if I can't make it back due to fuel or damage), dive on all air contacts. If I intend to transfer I sail to the base I will transfer to (but not close enough to get Dock at: option) I play with MCU enabled, all other settings checked (manual targeting, no externals, etc).
Passenger liners were not off limits to uboats http://uboat.net/allies/merchants/ship/643.html http://uboat.net/special/biggest.htm |
Mine:
(1) Dead is Inconvenient. (2) Stop playing to eat and bathe every 24 hours whether I need to or not. (3) No rap music on the gramaphone. (4) Absolutely no SHIII until all my other work is done! - wait... no; I don't do that one. |
:rotfl: You mean you don't go "rollin' in yo Type VII"?
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