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ai radar/visual issue or my install ?
so, im at radio depth, peri radio and esm up.
gettin all kinds of esm reports. i kinda thought the esm buzz at peri meant i had better minimize my exposure or they will paint me.. apparently not... see an ugly lookin wake i am creating at 5 kts. can even send a guy out to shoot at aircraft. yet ai does not seem to "see" me or get even a tiny radar blip on me. they seem to have no clue im there even after ive shot down helo. ive reinstalled and it still ocurrs. so what am i not understanding ? |
Yep, masts are not detectable by AI and sails are marginal.
Known issue. Reported to SCS. Not fixed... not going to be. :shifty: We all want this one, but it's techincally too difficult to backward enabled in the game, at least that's my theory, SCS has said nothing at all about this for the nine months or so it's been known. |
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No.
But knowing the database and how it relates to the NavalSimEngine gives a big clue... :cool: Any change to the game that means the database has to be restructured in any way is not going to happen until the NEXT version of DW or whatever game SCS makes or liscenses using the NSE. Making masts detectable by radar would mean the database would have to be restructured, so it's not going to happen for this version of the game. I'm 95% sure of this. |
that explains why the helos stay in their pattern and
keep dropping sonobuoys as i shoot em down. :o thanks does human opponent at least SEE wake or partial peri / masts / sail above the waterline if in a binoc or pilot view ?? ai does not get visual on this ? |
A human opponent will see the sail and the wake, but not any masts. (Just like a human opponent can't see what weapons are on the P-3's wings or which missile is loaded on the one-arm-bandit)
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Well, if the military can live without it, then I figure we can too. :yep: :up:
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Anyway, real masts are made in composite ... to avoid radar detection
So it's not really a big deal ... Real masts should be quite hard to detect with radars, even at close range, and especially in bad sea. ... And in DW, conning tower will be always detected after some radar sweeps (say 5 to 7 ...). Even at more than 10 miles, an OHP could detect and engage with SM2 an imprudent who stay too long with conning tower out of the water. I already sunk some subs like this ... and been sunk like this ... |
I've never been shot at with just tower outside the water. I do that all the time.
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probably because your opponent were not aware they could do this.
It happen to me so many times, I'm absolutly sure you could see a conning tower emerged if the player stay too much emerged. I should have sunk dozen of KILO like this, with SM2 Another thing that makes me sure of this, it's because I requested it on beta test, and SCS implement not only radar, but also visual detection (at shorter range) on conning tower emerged. It's very easy to test yourself on a short edited scenario. need 2 minutes to do. |
Will try .. problem can be that AI helos tries to drop torpedo too close to you .. and I usualy manage to shoot them down before they do. So it can be that they 'see' me, but don't drop anyway.
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I think the two of you are talking past each other. The AI either does not, or does a poor job of, detecting exposed sails, but human opponents can pick these up on radar and target them quite easily. Make sure you're testing the same thing (or both).
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Yes, that's true I'm only talking about MP games, so against humans ...
as I play 90% of time on MP (only tests at single player) I don't know, in fact, what happen against AI aircrafts ...... :88) |
Gee .. where do you all get time for multiplayer ?
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