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"No mines" (and "no nets") mod for GW
This mod removes all minefields from the "Grey Wolves" campaign. A second version also removes all anti-submarine nets.
Use JSGME to install or unpack the data folder to your main SH3 directory. Overwrite all files, make a backup of data\campaigns\campaign\campaign_scr.mis first. No mines: http://home.arcor.de/gizzmoe/files/N...Grey_Wolves.7z (177KB) No mines and no anti-submarine nets: http://home.arcor.de/gizzmoe/files/N...Grey_Wolves.7z (166KB) |
Thanks Gizzmoe!! I've been waiting for this to be done.
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The no mines SCR was included with the GW mod. Those that downloaded it already have the SCR. All they have to do is go to Campaigns folder. Remove the Campaign_SCR there, and rename GW_nominefield_Campaign_SCR.mis. It also removes the planes that buzz over the friendly harbors. I liked the idea initially, but after a while it got annoying. They always messed with my TC. :88)
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Geez! Didn't know you were a modder Gizz!
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I was hoping that someone would make this... thank you sir!
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The subnets are still there though.
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I must say (pish-posh ahemmm ahem snort snort) that my official view on such undertakings is quite dour indeed! May the realism gods spank you with a thousand hedge-hog depth charges. :-j :-j :-j Really though, I am a proponent of advanced realism. I recommend for a "more realistic" approach, that you play with the subnets included. |
Ok, here is the "No mines, no nets" version:
http://home.arcor.de/gizzmoe/files/N...Grey_Wolves.7z |
Could someone host this file...looks like Filefronts servers are offline for maintanence.Been that way since yesterday when I looked.
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Thanks Giz :up:
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