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Why not?
when a sdk? We are tires...
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An SDK would be great, but look at what the modding community has been able to accomplish without it! A big :up: to all of them!
... though I'd still like to see an SDK. Anyone at Ubi listening? Hellooooo? |
Re: Why not?
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I think the answer of, "why not" resides somewhere in the details of SH4 or any possible rumored addon to SH3.
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Re: Why not?
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:hmm: :hmm: :hmm: Good question! :rock: |
Good progress has been made here, and it seems that Sergbuto and Cdr Gibs are even able to import entirely new models (none have been released yet, but they are discussing it occasionally).
But for most of us, better tools for zoning, editing non-3d nodes, and changing UV mapping would be nice. Or maybe that's just me... :hmm: :rotfl: |
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:|\ Are you reading their PMs? :|\ |
Read through some of the 'Mod Request for More Ship Types" thread. Also, search for a very old thread about the MTB Vosper. :yep:
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In this time i have many problem to modify any war ship.
for example: -it would be necessary to create original gun. -original and functionally UBOAT and sub of others. -I have problem when modify the UV map. ( now I try DEEP UV) - Have problem with bowspray when modify the length of hull of ship ... and many others In MS Flight Simulator, is possible modify all of object and all AI. I think is arrived the time for sdk :up: UBOAT234 |
They are not going to release it if they are going to use it in another sim (SHIV), or official update to SHIII.
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I seem to recall a sticky on this subject that caused quite a bit of controversy............... :roll:
MLF |
With an SDK we could FINALLY fix the damadge model of the U-Boats!!!!!!
Nur immer her damit!!!!!!!!! |
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