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Some modeling tips needed: Shrink a V&W to oblivion...
To all modeling gurus:
I've just downloaded pack3d and wing3d, and I admit that I am a helpless case... :damn: What I am trying to do is a) Clone a V&W and b) Shrink it to almost oblivion (just to be barely visible when really close). I need this for testing purposes for a mod I am thinking...(no spoilers yet; fingers crossed) If this is feasible, can someone provide me some really basic instructions how to do this? I would really appreciate it. I read part of http://www.subsim.com/phpBB/viewtopic.php?t=43777 , but I admit that I am lost... Thanks in advance, VonHelsching |
Anyone? :roll:
At least can someone tell me if this is doable or not? |
Why not use a small boat?
I have no graphic ability, even my stick men need to be explained... |
Teddy,
If this is doable, I need to make a full DD in miniarure size. It doesn't have to be V&W specifically. It can be a Somers, or something else (not an armed trawler, BB, carrier or aux cruiser). The deadlier DD, the better. It's for a mod I'm thinking ;) Thanks anyway. |
Hmm, if you dont actually need the boat but are after all the nodes only, revert model to 1 single vert. That way there is no model basicly.
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Thanks for the reply, Cdre
You are right. I do not need the actual boat to be visible (actually I don't want it to be visible by the u-boat crew). [BTW, I am such a helpless case, that I do not even know what a "node" is, but I suspect it is the point on the model that you "hang" / attach components, like a hydrophone / radar. deck gun etc.] Anyway, I don't want it either visible or large in size, in order not to collide on it. So a very small vertical line that_once_was_a_Somers would do the trick. How do I do this is the million dollar question. I have downloaded Wing 3d and Pack 3d and if required I'll buy 3d max. |
Ummm, I think you missunderstood me. A Vert is sora short hand for us model ppl meaning a vertice.:
A model is made up of polys (polygons). Each poly is made with 3 side's (poly edge). Each side join's at a point (Vertice). Every model has many vertices that may number in the millions. Reducing a model to 1 single Vert basicaly means that the only thing left is 1 little point (vert) where once 2 sides of a poly joined. To do this select the vertice tool. select all verts bar 1 (easiest method is to select all verts then deselect 1 vert [Ctl + Left mouse click]). Then click delete. This is how I do it in Max. I dont use wings3D (horrible program). Node : A Node is either a 3D or None 3D attachment point in a SH3 Model. 3D - Weapon mounts, flags, lifeboats ect. None3D - Sound, Sensor's, particles ect. |
Damn! :damn:
I'm a complete moron in 3d modelling! I cannot even clone the damn thing! I put on my desktop a folder with a V&W. I "get" the dat with pack3d and then I press "clone"; I wait for 10 seconds and all I get is a "3d" folder with a single .mtl file. I import this file to 3dsmax and all I get is 9 joined shperes! :damn: If I do not clone first and use the "Export All" option, I get a lot of files I can use in 3dsmax (don't know which ones, though). I just want an invisible, weaponless, stationary DD (with hydrophones)... Cdre Gibbs, check your PM. Help...:hulk: |
I just got home from the Commissioning Service, been a long day (Day started @ 06:00H, Finished @ unit 16:30H, arrived home @ 17:45H)
I have some thoughts on the matter, but untill my minds a bit better than mush, I'll refrain from replying to the PM till later, if thats ok. |
No worries. Thanks! :up:
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