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Generic Mission Editor issue caused by English.cfg
To stop the notepad informing you that you went over a ship, the English.cfg (and German etc) was edited to remove the ship class names, so for example, Type0=Patrol Craft was changed to Type0=-
This causes the Mission Editor to not have the 'generic Ship Class' option for use in the random group selection. So instead of having a Generic Battleship, Generic Fleet Carrier, Generic Destroyer, Generic Cruiser and so on, you will only get a single entry Generic. Images.... With Generic Ship Class - http://img80.imageshack.us/img80/7729/image18qc.jpg Without Generic Ship Class - http://img233.imageshack.us/my.php?image=image28iz.jpg So for editing, just have a copy of the file, drop it in when you are editing and drop the other one back when playing. In this file, this... ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minelayer Type13=Auxiliary Cruiser Has been changed to this ;Warships Type0=- Type1=- Type2=- Type3=- Type4=- Type5=- Type6=- Type7=- Type8=- Type9=- Type10=- Type11=- Type12=- Type13=- |
Yea, except that I think I still hosed my NYGM RND layer by opening it up, thus changing all Generics to battleships. :-?
Oh well, thats when DSL comes in handy :lol: Oh, and BTW, if you've ever heard weird stories about super task-forces with a bunch of battleships etc (I have, on Ubi a while back) I'm willing to bet the ranch the problem is this and they tried to open up the rand layer. Everthing GENERIC turns into, oddly enough, a battleship. So a taskforce of say 2 generic cruisers and 4 generic destroyers becomes one of 6 generic battleships... So be careful when you open it ;) |
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And why, might I ask, is the NYGM Tonnage War not enshrined somewhere on your hard disk drive? Well, answer me :rotfl: |
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