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Global Conflict Blue (GCB) 0.8.2 released
http://www.gcblue.com/v-web/bulletin....php?p=543#543
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Great game!!
Keep up the good work, seems that when finished will not have to envy nothing to Harpoon and/or Fleet Command :up: :up: Two questions: - Will the game have offline single missions and camapigns, or you will focus on multiplayer? - Are you planning to make a Linux version? Thanks |
according to http://www.gcblue.com/v-web/bulletin...opic.php?t=109 Simulation enhancements and Missions and database content have the priority at the moment.
you can do both, every mission you can play on any side, single player and multiplayer. yes, linux version is planned. :up: of course people are always welcome. :ping: |
this is really coming along verrrrrry nicely... great stuff D, and all the other contributors :up:
you're almost there... it looks about 80% now... --Mike |
How sophisticated is the sonar model right now ?
Deamon |
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ps: i hope your project runs fine. :up: |
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This sounds cool. How is this supposed to work ? Quote:
Deamon |
basically approximate sound at point A with a number of rays, trace the rays with snell's law, and estimate ray density at point B to get transmission loss
good reference is Urick "Principles of Underwater Sound" a nice overview i just found Fundamentals of Naval Weapons Systems http://www.fas.org/man/dod-101/navy/docs/fun/index.html |
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How do this snell law work ? Quote:
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Deamon |
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i just asked him if he has the book. Quote:
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http://www.amazon.com/gp/product/093...lance&n=283155
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I look also in a few other books but since they are all so expensive i would like to avoid to buy books that overlap to much. Quote:
Deamon |
http://www.gcblue.com/v-web/bulletin....php?p=562#562
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Latest build is at
http://www.gcblue.com/files/install_...v_20060422.exe - Added lat/lon lines back - Changed zoom behavior to use hooked unit as center of zoom - Added a feature to hit 'r' to bring up a range circle centered on the hooked unit/track. - Added "Airfield stores" to Hermes to experiment with - SetUnitLauncherItem should now work with aircraft within airfield and carrier objects :ping: |
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