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DW specifically an ASW game.....
Hi everyone,
I am just surprise to hear that couple of people are seeing DW just an ASW game/simulation. The way I see it is that we have a surface platform that can conduct way more than just ASW in this game. As well what about air platform?? Even submarine are conducting a lot of ASuW those days. Is people who are saying this tested hard the other aspect of the game/warfare and realized that the game is not behave well to a stream of air missiles coming at you or that the Aircrafts are not acting properly when attacking surface vessel? May be there is something I don't know? If we are saying that we will not try to make that game better at the other type of warfare, then I will just give up and go back to Harpoon and Fleet Command. I think this game has still a lot of potential that we can develop and I know guys like Luftwolf are doing superb work. Sorry guys, I am just tired to hear that is is just an ASW Game. I didn't try big scenarios with a lot of things moving fairly fast so don't know how the game behave? Hopefully fairly good |
Perry is a ASW unit mainly but has AAW role only for defence, alone in real life a perry doesnt stand much of a chance against say a narutasshimmy (cant spell).
the subs are for both ASW and ASUW role but have SAM for self defence. The air units are primarily ASW and early warning. so yes id say its mainly a ASW sim |
But does DW have to be an ASW sim?
Maybe not. Try this on for size. :sunny: A Perry as part of a SAG. The SAG engages a russian SAG that is supported by land based air and one or two screening Akulas. The Perry as part of the screen or maybe the inner defence force must at the same time fend off SSM's, aircraft all the while trying to keep those Akulas from penetrating it's cover area. Leave out the ASW part and you'd still have a pretty exciting scenario. Hell if the SAG's got close enough maybe that Perry could make a high speed run on one of those BIG russkie cruisers and launch all eight of its loaded torps at it just like a WWII destroyer. Yee HAH! :arrgh!: Now all we need is one of our expert scenario designers to put something like that together. |
1) you wont even get in range of torpedo run you be blown sky high anyway by the cruisers gun.
2) dont have ASW units with akula's around your fleet is toast 3) with air units better have an agies DDG in there some where 4) perry has 6 torpedos and all of them are primarily ASW torps 5) the cruisers gun will out range yours (tried and tested) so grim all round |
Right now DW is an ASW game .. period. The match of the plattforms is designed for that purpose only. Yes, there are capabilities within DW to be more then "just" an ASW game in the future, but thats still a good way ahead (not to mention lots of buyers for DW). As it is (and I think some people see it the same) before thinking about adding new plattforms, how bout getting the last kinks out of the current ones? Aside from that, and please don't take this personal, but I think the only people who should scream for an extension of the capabilites beyond ASW should be those who have mastered each and every one of the currently playable plattforms and have exhausted the possibilities of the game as it is. Personally I think that alone is a pretty big task - I'm doing Ok with a P-3 and sometimes with a Helo, but I would only say I'm Novice on a very good day on any other playable plattform. I think most others feel the same (tho the platforms may vary).
To make that point clear, with new playable platforms I mean things like an Arleigh Burke DDG or something to that extend, not an OPFOR package with matching ASW platforms for the current ones. The OPFOR package is in my eyes nothing "new" in terms of gameplay ... it just offers more options to the Mission Designers to toss at each other in the ASW game. ASuW and AAW only play very limited roles in this game, and thats because it was designed that way. |
Ive kind of masterd the FFG and i know the sub inside out, i dont touch the air units i dont like them, im more happy sitting on or under the sea
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Ok,
First of all I never said I wanted other playable platforms. Second, I fully know the caps and lims of an OHP (for Kapitain). I know that is primary mission is ASW but with a limited (but somewhat more than feasible) ability to fight in ASuW and AAW. What I am saying here, is that we should build more scenarios with other stuff than just purely ASW. Modern frigates that are somewhat more multi-purpose, remain more capable on ASW than other field. The reality of today is that we are going back slowly in the ASW because that was put aside for the last 10 years and a lot more money was put they enter more efficiently the fast and furious threat (missile). I am on my PWO course now before going back on my next assignment (Halifax class frigate) The Type 23, Brandenburg and Halifax class ship are all very potent platform. Against a stream of more than 4 missiles they (like the OHP) won't probably stand a chance. If you are in this situation than it is badluck or bad planning/disposition (or used as a ''CHAFF''). What I would like to see is more scenario with a realistic/moderate surface/air threat and yes often (but doesn't have to be all the time) centered around an ASW threat. Of course my favorite platform is the OHP. I am a Surface warfare officer. I am still trying to see myself as a CO of a cold War era OHP (with a fictitious SM-2), or of an actual Adelaide Modified Australian OHP that had only half of his modification (without ESSM) or another foreign country that are operating OHP (but again with something different than an SM-2. But at least I still have a SAM (compared with the actual american OHP. I wanted to say that so we can have more people joining the DW world. If you would have tell me (without having a clue of DW) that this game is an ASW game only, than I don't know if I would have had a look quickly at it. Just my thought |
I see where you're going, and I try to throw in other stuff besides ASW in the scenarios, but the simple fact of the matter is we only have OPFOR subs right now, so everything that isn't ASW is vs. AI (or is by a sub, in which case it IS ASW from the other point of view).
About the best I personally have been able to do with respect to getting other mission types in is Taiwan ARG Escort, where the FFG has to deal with AI skimmers while 2 Kilos are hunting it. 1.03's uber-CIWS pretty much killed the AI threat, though. :shifty: |
The principle buyer is still an experienced sub gamer and SCS are hitting that market sector with a high proportion
of newcommers checking into CADC reporting previous form. Many while showing the MH60 as the 'preferred' platform indicate that it is a starter and desire to move to the alternatives. Most are seduced by advertising which emphasises ASW. From a scenario design perspective there are serious limitations in what can be achieved with inter-group tactical engagements. We have to look to future developments to take us in neo-Harpoon or Fleet Command strategy. In this quick-fix, low attention span, gimme gimme age those who restlessly want new platforms constantly should attempt to become expert in one, or two. "Jack of all trades, master of none ? '' Three years on I learn something new every day as a bubblehead. That's the challenge to become a Pro. |
If you knew the FFG inside out the you would know that taking on any other ship with a bigger role than yourself is almost suicidal unless in a task force.
Online playing 1v1 harpoons get shot down very easily and after 15 mins of constantly firing SM2 missiles your entire magasine is completly empty, so you have to rely on your 76cm gun. what i found is flooding the enamy with SM2 and harpoon is a good way of killing, cause the perry can only intercept so many missiles at a time. |
Re: DW specifically an ASW game.....
Quote:
I think a lot about this, actually. I have a whole wish-list of stuff. I wish that helos could land special forces or Marines just like subs can. I think that would add a lot. I wish there was more than just a single, generic, land-based SSM in the database. I wish there was more than just a single land based SAM, too. Aircraft are unpredictable. If you load them out for a combat air patrol, they'll frequently go hunting for ground targets. That's just a few things that need to be expanded upon. I actually like the ASuW in it, I just wish there were more varieties of threats. They give you the 0.50cal, but they only have a few classes of targets that you can defend against with it. My biggest gripes I think are with airborn objects and land based objects. There's a lot of things that are ALMOST there in the sim, and are fun to play with, but just not quite perfect. It's almost there, though. |
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