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-   -   Manual Firing Solutions during Bad Visability (https://www.subsim.com/radioroom/showthread.php?t=90212)

Tikigod 03-03-06 01:10 PM

Manual Firing Solutions during Bad Visability
 
What should a manual solution be in poor visability? I want to try to hit a ship I have been stalking all night in bad weather....he is about to reach a port and the weather is not clearing.....if I turn away and line my rear for a shot on him can I set aob and bearing to 0 and fire a straight shot using impact detonator? I can hear where he is underwater....I'm not sure of range....given its 1940 and I dont have sonar....so can I just wing it and fire? I have fired in past and they bounce off haul. I am just a minimum firing distance from what I can tell...but, im not sure what I'm doing wrong....am i supposed to set range to 0 so that it arms when it leaves the tube?

don1reed 03-03-06 01:28 PM

A rule of thumb that I use:

Never shoot at anything I cannot see or identify.

...that said, Greyrider, has a nifty "sound" trainer where you count the revs to obtain speed, and once that's ascertained you can perform the math asin = ((target speed/torpedo speed) x sin(AOB)) to determine the angle of lead, aka, Offset Angle of Collisioin.

...but, if you're talking about up-the-kilt or down-the-throat shots, I've only had success with Mz-Pi (magnetic) fuses set 1m below.

Cheers,

Heibges 03-03-06 02:46 PM

Cheney would have been smart to follow that rule of thumb.

don1reed 03-03-06 07:56 PM

:rock: :rotfl:

XXi 03-03-06 09:39 PM

Argh... it just reminds me the only meeting with a battleship so far. The problem was, it happened in heavy storm in a night so black that I`ve seen NOTHING. Only some shadows in 300 m distance... four torpedoes shot into something that pretended to be a Nelson battleship.

All missed :damn:

GOZO 03-09-06 02:47 PM

An S-Gerät can do much help here getting the distance. :up:

Cheers


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