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-   -   Improved New version on Graphics!! (https://www.subsim.com/radioroom/showthread.php?t=90140)

JCWolf 03-01-06 11:42 PM

Improved New version on Graphics!!
 
I'm gona start apolagising to the base creator of this leer version , tryed to search for your post to find a way to ask you the autorisation for improve your version on this leer graphic and couldn't find you anywhere... :oops: :up:

it's a new layout graphic for that version ....


screenshot Leer V.3

http://img131.imageshack.us/img131/8683/leer9ez.jpg


add some documents and also Enigma code page and chronometer

to the Desk.... :up:


Download Link V.3

http://files.filefront.com/Jcwolf_Le.../fileinfo.html



screenshot Leer V.4

http://img140.imageshack.us/img140/8900/leerv49hz.jpg


Download Link V.4

http://files.filefront.com/Jcwolf_Le.../fileinfo.html

Hope you like it guys!! :rock: :up:

vodkaphile 03-01-06 11:50 PM

nice, that is the one I was using... I believe you can find the author of the original in the Simfeeling post below.

JonZ 03-01-06 11:52 PM

interesting

May I suggest you to apply a slight sharpen filter on that chrono? The way I see it, it make the impression that it doesn't belong to the picture.

JCWolf 03-02-06 12:35 AM

Quote:

Originally Posted by JonZ
interesting

May I suggest you to apply a slight sharpen filter on that chrono? The way I see it, it make the impression that it doesn't belong to the picture.




What , do you mean like this ...

http://img140.imageshack.us/img140/8900/leerv49hz.jpg

JonZ 03-02-06 12:37 AM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by JonZ
interesting

May I suggest you to apply a slight sharpen filter on that chrono? The way I see it, it make the impression that it doesn't belong to the picture.




What , do you mean like this ...

http://img140.imageshack.us/img140/8900/leerv49hz.jpg

No, I meant that the chrono is blurry while the other objects are sharps. Making it feel like it doesn't belong to the picture, or obviously added.

JCWolf 03-02-06 12:50 AM

:huh: Jesus ... and how in the name of the all mighty i can add more sharpeness to that chrono. mate??? :doh:


Tryed a cople of things on the fotoshop , and looked for the chronometer in the games folders and had to use an ingame screenshot of that pice of timeware bro.... :rock:


So if you tell me where do i find it in the SHIII folders i can then do bether then this Mate...sorry.... :hmm: :up:

JonZ 03-02-06 01:22 AM

You can find the chrono in Periscope.tga in data/menu/gui
The needles are same location in chrono.tga.

Or just take a screenshot in the Periscope screen.

Regards.

Fangschuss 03-02-06 03:59 AM

Re: Improved New version on Graphics!!
 
Quote:

Originally Posted by jcwolf
I'm gona start apolagising to the base creator of this leer version , tryed to search for your post to find a way to ask you the autorisation for improve your version on this leer graphic and couldn't find you anywhere... :oops: :up:

No problem :up: Nice Work

One can find the my Leer.tga here

U-Schultz 03-02-06 06:43 AM

Very, very nice jcwolf!

I will certainly be using this after d/l'ing it later today.

Thanks for your time and effort.

trenken 03-02-06 09:18 AM

If you are using Photoshop, the Unsharp Mask filter is very handy. I usually leave the threshold somewhere between .5 and 1, and just play with the top slider. It's important not to go overboard with the sharpening, because then it starts looking embossed. Im a designer for a living, and I use this filter on almost ever photo I work on.

sik1977 03-03-06 04:37 PM

Do I lose the ability to use the dials etc. if I use the Leer.tga?

I am currently using the transparent panel which works great but in navigation map mode its awfully white at the bottom and I can't properly see the small white (command) icons over each of the officers (which appear when you click on a officer picture). These icons are there but its a little inconvenient on the eyes.

Thanks.

P.s' Do I need to just drop the .tga into the relevent texture folder or does it need adding lines in the 1024_menu file or something?

EDIT: I installed the Leer.tga using JSGME (I have checked and its present in the \SilentHunterIII\data\Menu\Gui\Layout folder). But there is absolutely no change to my Navigation Map bottom strip (which I believe should have been replaced by the Leer.tga). Its still white as before. So what am I missing??

JCWolf 03-03-06 08:51 PM

Quote:

Originally Posted by sik1977
Do I lose the ability to use the dials etc. if I use the Leer.tga?

I am currently using the transparent panel which works great but in navigation map mode its awfully white at the bottom and I can't properly see the small white (command) icons over each of the officers (which appear when you click on a officer picture). These icons are there but its a little inconvenient on the eyes.

Thanks.

P.s' Do I need to just drop the .tga into the relevent texture folder or does it need adding lines in the 1024_menu file or something?

EDIT: I installed the Leer.tga using JSGME (I have checked and its present in the \SilentHunterIII\data\Menu\Gui\Layout folder). But there is absolutely no change to my Navigation Map bottom strip (which I believe should have been replaced by the Leer.tga). Its still white as before. So what am I missing??


Whell it's easy actually, go to the folder where is instaled the Leer version, in SHIII directory and see it for your self if you've got it or not, if not go to the Mod enabler uninstall the Mod and install the Leer.tga manually by Grag and drop, or copy and paste mode....

Do no why it's not working since I've made it for the installt. via Mod enabler , and installed that whay also, and it's working perfectlly in my game... :rock: :up:

sik1977 03-04-06 12:03 PM

Quote:

Originally Posted by jcwolf
Quote:

Originally Posted by sik1977
Do I lose the ability to use the dials etc. if I use the Leer.tga?

I am currently using the transparent panel which works great but in navigation map mode its awfully white at the bottom and I can't properly see the small white (command) icons over each of the officers (which appear when you click on a officer picture). These icons are there but its a little inconvenient on the eyes.

Thanks.

P.s' Do I need to just drop the .tga into the relevent texture folder or does it need adding lines in the 1024_menu file or something?

EDIT: I installed the Leer.tga using JSGME (I have checked and its present in the \SilentHunterIII\data\Menu\Gui\Layout folder). But there is absolutely no change to my Navigation Map bottom strip (which I believe should have been replaced by the Leer.tga). Its still white as before. So what am I missing??


Whell it's easy actually, go to the folder where is instaled the Leer version, in SHIII directory and see it for your self if you've got it or not, if not go to the Mod enabler uninstall the Mod and install the Leer.tga manually by Grag and drop, or copy and paste mode....

Do no why it's not working since I've made it for the installt. via Mod enabler , and installed that whay also, and it's working perfectlly in my game... :rock: :up:

Thats what I said in my EDIT to the last post. I have placed the Leer.TGA in \data\Menu\Gui\Layout folder and have checked that its very much there. But that has not changed anything and I still see the while border behind the dials etc. in the Navigation map.

There must be some other step involved, or the Leer.tga goes in some other directory. Please help. Thanks.

JonZ 03-04-06 12:35 PM

if you use Harbour Traffic 147, there's a bug that make the leer.tga not displayed.

sik1977 03-04-06 12:42 PM

Quote:

Originally Posted by JonZ
if you use Harbour Traffic 147, there's a bug that make the leer.tga not displayed.

CRAP.... I am using HT1.47....

Thanks JonZ. But there must be a way to make the Leer.tga work.... Rubini..... where art thou mate?!!


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