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carriechief
the last few weeks I have been playing Fleetcommand and while I was playing last nght, an idea came up.
What if some company devoloped a sim-type game, where you are chief over 1 carrie. The sim has to be so realistisc as possible Take down planes, send away planes, repair planes, take care of crew, ships engines and so on. And you have the possibility to either play single or campaign Well it was just an idea Now I must find some company, that can devolop and send it out on the market. Regards Markus |
Mhm...it's an idea but how much would that sell?. At the end of the day, that's the only thing that matters... :dead:
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:D Mapuc there was a WW2 carrier strategy game many years ago produced by SSI or ThreeSixty called
I seem to recall Carrier Command or Pacific Command. Anyways it was 'quite' a goer. Have'nt seen anything using modern gear, but it would be appealing to act as the Fleet Commander on board a command carrier organising and controlling a task force group. If elements of jumping into 3D hot seats was included , that would be icing on the cake. :cool: Ahem - SCS heard this before ? ;) |
I seem to remember somebody, and I think it may have been someone from scs (possibly jamie), about the time the game was first launched, speculating about the possibility of such a thing.
That would be mostly, perhaps pure, speculation from them, and even depends on my memory of the event, which I'm unconfident in. The community has asked for an opfor pack first of all, though, so I suspect this won't get the highest priority *unless* the work gets "sponsored" by navy or similar. Meanwhile, try looking up "24blue" (unless I remember that name wrong too) - I read about it in a news article somewhere, it's a flight deck simulator (you're not directing where the planes go, just getting them off the deck) which was ordered by the navy, and there were speculations about releasing it to the public, sorta like america's army. Though that might not be finished in a very good while. |
Well, I have sent my idea to Sonalyst and Ubisoft.
I gave a little more detailed info about my idea. And I even gave them one more idea of gameplay it's a combination of FC(head), F-14, F-15, F-16, F18, F,22, F-35, subcommand, Modern Destroyercommand, and carrie the game idea is this When you start the game(mission) you will get a screen like the one in Fleetcommand. You can stay that way and play in the 2D platform but here comes my idea. You can mark any object on the map e.g F-18 and press ctrl+J and suddenly you are sitting in the cockpit, or Maybe you want to pick a sub. Regards Markus |
Re: carriechief
Quote:
But before I make it sound too much like a hippy's kind of simulation, I should say in each campaign, there would be a time when you launched a full deckload of aircraft as the mother of all alpha strikes and seriously rearranged the landscape of some foreign country. No game has recreated the feeling I got from planning an absolutely massive raid, with probably 50 aircraft in the package, a "Shock and Awe" strike before it became famous and hopping in a F/A-18E to lead the whole show. It was a wonderful feeling. There were three campaigns, one set in the Persian Gulf as you attempt to prevent a re-invasion of Kuwait by Iraq, one set as Libya is building a nuclear power plant and finally another one against China as they have announced a no-fly zone around the Spratly Islands. The last one is truly difficult. You have to escort civilian aircraft, destroy Chinese shipping, and fend off attacks as the campaign progressed, while you bosses consistently restrict the actions you can take in an attempt to extend the leaf of peace first. Cool and realistic. The bad news. The only planes flyable aircraft were the F-22N, F/A-18E and AX. There was no way to control the movement of your fleet. It was buggy. Very buggy. There were no subs. There were no cruise missile strikes for you. The graphics were **** even back then (1996). There were some others, but I really can't remember them right now. |
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