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How different Mods affect the aircraft occurances
The Airbase files specify how many of a type of aircraft is dispatched each time.
It was quite alarming to see some of Jace11's numbers. Jace11's Airpower is included in the HT Mod. Here is an example of Jace11's Numbers. The second line, in bold tells the game of how many units to send each time Squadron2Class=LBSSunderlandMKIII Squadron2No=4 <== that is 4! FOUR Sunderland aircraft! Airpower 1.4c [Unit] ClassName=LargeAirBaseGB UnitType=406 MaxSpeed=0.000000 MinSpeed=0.000000 Length=1 Width=1 [AirGroup 1] StartDate=19380101 EndDate=19401225 Squadron1Class=FBHurricaneMk1 Squadron1No=4 [AirGroup 2] StartDate=19401226 EndDate=19430510 Squadron1Class=FBHurricaneMk1 Squadron1No=4 Squadron2Class=LBSSunderlandMKIII Squadron2No=4 Squadron3Class=LBSPBYCatalina Squadron3No=2 Squadron4Class=LBWell Squadron4No=2 [AirGroup 3] StartDate=19430511 EndDate=19451231 Squadron1Class=FBHurricaneMk1 Squadron1No=4 Squadron2Class=LBSSunderlandMKIII Squadron2No=4 Squadron3Class=LBB24Liberator Squadron3No=2 Squadron4Class=LBWell Squadron4No=2 RUB 1.45 [Unit] ClassName=LargeAirBaseGB UnitType=406 MaxSpeed=0.000000 MinSpeed=0.000000 Length=1 Width=1 [AirGroup 1] StartDate=19380101 EndDate=19401225 Squadron1Class=FBHurricaneMk1 Squadron1No=2 [AirGroup 2] StartDate=19401226 EndDate=19430510 Squadron1Class=FBHurricaneMk1 Squadron1No=2 Squadron2Class=LBSSunderlandMKIII Squadron2No=1 Squadron3Class=LBSPBYCatalina Squadron3No=1 Squadron4Class=LBWell Squadron4No=1 [AirGroup 3] StartDate=19430511 EndDate=19451231 Squadron1Class=FBHurricaneMk1 Squadron1No=2 Squadron2Class=LBSSunderlandMKIII Squadron2No=2 Squadron3Class=LBB24Liberator Squadron3No=1 The NYGM Aircraft Damage Mod [Unit] ClassName=LargeAirBaseGB UnitType=406 MaxSpeed=0.000000 MinSpeed=0.000000 Length=1 Width=1 [AirGroup 1] StartDate=19380101 EndDate=19401225 Squadron1Class=FBHurricaneMk1 Squadron1No=2 [AirGroup 2] StartDate=19401226 EndDate=19430510 Squadron1Class=FBHurricaneMk1 Squadron1No=2 Squadron2Class=LBSSunderlandMKIII Squadron2No=1 Squadron3Class=LBSPBYCatalina Squadron3No=1 Squadron4Class=LBWell Squadron4No=1 [AirGroup 3] StartDate=19430511 EndDate=19451231 Squadron1Class=FBHurricaneMk1 Squadron1No=4 Squadron2Class=LBSSunderlandMKIII Squadron2No=1 Squadron3Class=LBB24Liberator Squadron3No=1 |
Then there is of course the AirStrike.cfg that dictates how often or the chances that an aircraft will 'fly'
[AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target Jace11's Airpower 1.4c Maximum Aircraft Range=2000 Poor Airbase Modifier=0.2 Novice Airbase Modifier=0.4 Competent Airbase Modifier=1.0 Veteran Airbase Modifier=2.0 Elite Airbase Modifier=3.4 Night Modifier=0.2 Default Air Strike Probability=40 Enemy Air Strike Probability Increase on Radio Messages Sent=40 Friendly Air Strike Probability Increase on Contact Report Sent=60 Enemy Air Strike Probability Increase on Player Detection=40 Atenuation Factor=15 Logic Steps Between Air Sessions=10 RUB 1.45 Maximum Aircraft Range=2000 Poor Airbase Modifier=0.2 Novice Airbase Modifier=0.6 Competent Airbase Modifier=1.6 Veteran Airbase Modifier=2.8 Elite Airbase Modifier=3.4 Night Modifier=0.2 Default Air Strike Probability=50 Enemy Air Strike Probability Increase on Radio Messages Sent=20 Friendly Air Strike Probability Increase on Contact Report Sent=60 Enemy Air Strike Probability Increase on Player Detection=30 Atenuation Factor=15 Logic Steps Between Air Sessions=15 NYGM Aircraft Damage Mod Maximum Aircraft Range=2000 Poor Airbase Modifier=0.2 Novice Airbase Modifier=0.6 Competent Airbase Modifier=1.6 Veteran Airbase Modifier=2.8 Elite Airbase Modifier=3.4 Night Modifier=0.2 Default Air Strike Probability=50 Enemy Air Strike Probability Increase on Radio Messages Sent=20 Friendly Air Strike Probability Increase on Contact Report Sent=60 Enemy Air Strike Probability Increase on Player Detection=99 <== Only chnage from RUB Atenuation Factor=15 Logic Steps Between Air Sessions=15 |
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